True of the group that became the Maori, but if you go that far back you're just using the name for a civ which is not the one indigenous to New Zealand, so again it's a poor representation. I would expect that the Maori themselves would expect to see something that references that connection, such as a gameplay focus on their rapport with the environment beyond 'can't harvest resources' (Ed Beach made a reasonable case in the stream that this is more respectful of the Maori's specific traditions than just a generic 'noble savage' approach) or a greater focus on a military playstyle. And yes, they may want Kupe's Voyage represented, but I don't think that has to be incompatible with making them a terrestrially-focused civ. The sea start is a fantastic idea, but if you wanted to represent the Maori more faithfully there has to be a way of implementing that which isn't coupled to bonuses that encourage an ocean-going playstyle once they find a suitable home. Perhaps the 'can cross oceans' ability only lasts until their starting units disembark, so they start off with the voyage but once they make landfall they're stuck with what they find until they go through the normal tech progression. Maori as a naval ci is akin to Scotland as a naval civ because the Scots were invaders over the sea from Ireland. They used boats to get there, but Scotland has no especially characteristic naval tradition.