acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
Dear Firaxis ( @FXS_Sarah )
I know you just “buffed” England in the Spring Patch. But it’s still not right.
Please fix R&F England again. But for real this time.
Short version: Losing trade route stacking made England much less fun; Pax Brit has then been nerfed badly (melee units only from settling) and now, instead of un-nerfing it, it looks like the Spring Patch only slightly un-nerfed it and made it more confused (melee unit from building a Royal Navy Dockyard); and loyalty for having a Harbour is … not great. It doesn’t help you that much because you don’t get the benefit until you build a harbour, and the bonus isn’t that strong for settling continents mid game anyways. And, I mean, England takes pride in its Navy, Airforce and Military; not actually its harbours…
Please have the RND give +1 extra trade route (max, one per continent you have a RND on). Please let England’s boost loyalty from garrisoned melee units not harbours. And then, for the sake of everyone for whom England is their favourite Civ and has waited patiently for England to be at least ‘okay’, please, please, completely overhaul Victoria’s Leader Ability. (And while you’re at it, maybe boost settling on foreign continents for England and everyone else too.)
What’s wrong: England has been the bastard child of Civ VI from the start. Everyone started with Harbour / Commercial Hub stacking in Vanilla, then you nerfed that. That made England weak, so you gave just England trade route stacking, which was pretty good. In R&F you killed England’s trade routes again – twice, actually, because their Royal Navy Dockyard no longer gave a Trade Route (they needed a Lighthouse for that), and they couldn’t stack trade routes any more either. Then you nerfed Pax Britannia hard. Now you’ve tweaked it again, but in a way that’s – sorry guys and gals- is just awful.
Here’s what England should do well. Navy. Culture. Trade (and Gold). Expansion. Navy is fine: England’s unique unit (Sea Dog) is very weak, but the RND and its movement bonus, extra great admiral, and extra production (once you get shipyards), gives England a great Navy. Culture is fine: British Museum is a late bonus, but very strong. But the either two – trade and expansion – are terrible.
This is what’s not working:
This is my suggestion for fixing England (more or less):
But. England is my favourite Civ. It’s lots of people’s favourite Civ. Man, I was so looking forward to using England’s extra trade routes and Pax B with the new R&F – alliances, loyalty, all of it. But instead. England has been hit with the nerf bat hard and repeatedly, and now the civ just feels all over the place.
I think you guys are doing a great job, and I know you listen to the community and respect it and Civ's legacy greatly. R&F is awesome. And the various patches always greatly improve the game and are clearly very thoughtful. I'm still pumped that time you made walls give tourism - an idea floated on this forum.
I’m not asking for you to make England super powerful / OP. I just want England to be fun, not gimmicky, open to interesting and different strategies, and feel like England. Please guys. I’ve been really patient. A lot of people have.
And while you’re at it:
Look. If I have your attention. There’s three other small things I’d really like you to fix.
First, making Agoge apply to Anti-Cav was great, but can you please still make anti-cav just a little cheaper? Their cost to power ratio is just terrible, particularly around spears and pikes. You also need to make Knights much more expensive – it’s way too easy to rush Knights. I think exclude Heavy Cav from any policy cards which reduce their production or upgrade costs - an indirect nerf, which would make Heavy Cav more unique (i.e. they're the unit you have to hard build). But alternatively, you could just make Knights specifically more expensive overall.
Second, if Military Tactics is going to be a leaf tech, then please make it more worthwhile researching. Perhaps let it unlock a Trebuchet (which Civ should really have given Trebuchets are like a whole Meme onto themselves – just google “Trebuchet” and “Meme”). Otherwise, have Military Tactics unlock some more general benefit - maybe anti-cav and melee units earn experience faster or something.
Third, please make all of the unique units which don’t upgrade from something else much cheaper and or easier to get (e.g Berserkers, Samurai, the Georgian one etc.). Otherwise it’s just not economical to build them. You can just make them cheaper overall, or make them like Red Coats and have some nifty way to get them for each Civ. E.g. Maybe Japan can buy Samurai with Faith, maybe Norway gets them when it founds a city on the coast, and maybe Georgia gets a free melee unit when it builds its unique wall.
Again, these are just my suggestions.
[Sarah: sorry for tagging you directly, which I'm guessing is a massive internet / social Faux Pas. But I wasn't sure how else to get this on people's radar.]
I know you just “buffed” England in the Spring Patch. But it’s still not right.
Please fix R&F England again. But for real this time.
Short version: Losing trade route stacking made England much less fun; Pax Brit has then been nerfed badly (melee units only from settling) and now, instead of un-nerfing it, it looks like the Spring Patch only slightly un-nerfed it and made it more confused (melee unit from building a Royal Navy Dockyard); and loyalty for having a Harbour is … not great. It doesn’t help you that much because you don’t get the benefit until you build a harbour, and the bonus isn’t that strong for settling continents mid game anyways. And, I mean, England takes pride in its Navy, Airforce and Military; not actually its harbours…
Please have the RND give +1 extra trade route (max, one per continent you have a RND on). Please let England’s boost loyalty from garrisoned melee units not harbours. And then, for the sake of everyone for whom England is their favourite Civ and has waited patiently for England to be at least ‘okay’, please, please, completely overhaul Victoria’s Leader Ability. (And while you’re at it, maybe boost settling on foreign continents for England and everyone else too.)
What’s wrong: England has been the bastard child of Civ VI from the start. Everyone started with Harbour / Commercial Hub stacking in Vanilla, then you nerfed that. That made England weak, so you gave just England trade route stacking, which was pretty good. In R&F you killed England’s trade routes again – twice, actually, because their Royal Navy Dockyard no longer gave a Trade Route (they needed a Lighthouse for that), and they couldn’t stack trade routes any more either. Then you nerfed Pax Britannia hard. Now you’ve tweaked it again, but in a way that’s – sorry guys and gals- is just awful.
Here’s what England should do well. Navy. Culture. Trade (and Gold). Expansion. Navy is fine: England’s unique unit (Sea Dog) is very weak, but the RND and its movement bonus, extra great admiral, and extra production (once you get shipyards), gives England a great Navy. Culture is fine: British Museum is a late bonus, but very strong. But the either two – trade and expansion – are terrible.
This is what’s not working:
- England should have kept extra trade routes. The extra gold from the RND is not that strong, and is very situational. What made England great at trade and gold was having some extra trade routes (and an extra reason to build harbor / commercial hub / city centre triangles). Extra trade routes is unique: other civs, like Egypt, get bonuses to their trade routes; England gets the same trade routes as everyone else, just a few more of them. Trade routes synergise well with England’s other abilities, because it can better trade internationally (because it settles on other continents and can protect sea lanes) and then use those trade routes to generate gold (which helps pay of its navy and melee units), and generate culture and science and improve tourism (which all helps with culture victory); and England can run more internal trade routes which helps with production and overcoming England’s often weaker coastal starts. There was also a huge opportunity for England to synergise with the new game mechanics (eg alliances) by having extra trade routes which has been missed by removing them.
- Pax Brit is both offensive and defensive. England’s MO is both settling on foreign continents, but also capturing cities. Getting a free unit for conquered cities is really key to that – it gives you a free unit just when you need it, to refresh your damaged existing units, and give you a spare unit to garrison in the capture city to preserve loyalty. It’s also the only way to really afford Redcoats given their high base cost and the fact you can’t upgrade them from an earlier unit. Getting units from just settling is much more limited tactically. And getting units from RNDs is confused and not really that useful – if you’re settling late game (which is when Redcoats become available), it will take forever to build your RND.
- Loyalty from RND is weak sauce, and non-sensical. It’s very hard to settle foreign continents as is, and there is not that much advantage doing so: you get +2 gold from your RND (+2 production with a shipyard) and can maybe run a few colonial focused policy cards and or access some unique luxuries. Loyalty from RNDs doesn’t make much sense - seriously, why does England get loyalty from a Harbour? England takes pride in its monarchy and its military (particularly Navy and Airforce). But its harbours? Really? And England’s strength during colonials eras really came from its governors. And the bonus is just not that helpful anyway – your city will likely flip before you build the RNDs, and the bonus is not that huge.
This is my suggestion for fixing England (more or less):
- Trade Routes. I get it: trade route stacking doesn’t make sense any more. First, because trade routes now come from Lighthouses and Markets. Second, because trade routes are a lot more powerful. But England would be more fun, and certainly not overpowered, with just a few extra trade routes. My suggestion: England gets +1 trade route for each continent you have at least one RND on (including your home continent). Make this part of the bonuses of the RND, and keep the other bonuses (extra great admiral point, extra movement, and extra gold on other continents – I’ll get to loyalty in a second). This is not too many extra trade routes (one per continent at most), and by including your home continent it also gives England a small leg up in the early game. If you don’t like that, give England +2 trade routes when they research Mercantlism as part of their UA. If nothing else, please, please make this change.
- Pax Brit. I get it: England can’t get a unit from capturing cities because it doesn’t work with the city flipping / free city / loyalty thing. So please, just start again from scratch with the Leader Ability. My suggestion: Receive a 50% discount on purchasing and upgrading melee units with gold (cannot be stacked with Mercenaries card), and Melee units fighting on foreign continents earn experience 50% faster. Unlock the Redcoat unique unit at Military Science. That would give England a weaker version of Pax Brit, in that you could then buy your ’free’ unit when you either conquer or settle a city. It would also synergise with England’s extra gold from its RND and extra trade routes. If you don’t like that suggestion, that’s fine. Make Pax B something around loyalty and or gold generation. I’m sure they’ll be other (and probably better) suggestions in the comments below. Either way though, please just revamp the leader ability completely – the current solution is just a mess. (If you want someone to have a ‘free unit when settling / building’ something, maybe just make that a pantheon; e.g. Warrior Caste, receive a free anti-cav unit when you build an encampment; or let Georgia get a melee unit when it builds its unique walls.)
- Loyalty. Give England a new Unique Ability “Sun Never Sets”. This gives England the British Museum, which remains unchanged. But it also gives England’s colonial cities an additional +4 loyalty if they garrison a melee unit in the city (and perhaps +2 on your own continent). Red Coats could maybe give a further +2. This would synergise well with Pax Brit (in whatever form it takes).
- Make Colonial Cities better for everyone. Improved luxury resources not on your home continent provide an additional +1 gold after you research Colonialism. This would apply to all Civs. If that’s too powerful, then just make it that your capital earns +1 gold for each different type luxury resource you have not on your home continent, or just have lighthouses and markets not on your home continent generate +1 gold.
But. England is my favourite Civ. It’s lots of people’s favourite Civ. Man, I was so looking forward to using England’s extra trade routes and Pax B with the new R&F – alliances, loyalty, all of it. But instead. England has been hit with the nerf bat hard and repeatedly, and now the civ just feels all over the place.
I think you guys are doing a great job, and I know you listen to the community and respect it and Civ's legacy greatly. R&F is awesome. And the various patches always greatly improve the game and are clearly very thoughtful. I'm still pumped that time you made walls give tourism - an idea floated on this forum.
I’m not asking for you to make England super powerful / OP. I just want England to be fun, not gimmicky, open to interesting and different strategies, and feel like England. Please guys. I’ve been really patient. A lot of people have.
And while you’re at it:
Look. If I have your attention. There’s three other small things I’d really like you to fix.
First, making Agoge apply to Anti-Cav was great, but can you please still make anti-cav just a little cheaper? Their cost to power ratio is just terrible, particularly around spears and pikes. You also need to make Knights much more expensive – it’s way too easy to rush Knights. I think exclude Heavy Cav from any policy cards which reduce their production or upgrade costs - an indirect nerf, which would make Heavy Cav more unique (i.e. they're the unit you have to hard build). But alternatively, you could just make Knights specifically more expensive overall.
Second, if Military Tactics is going to be a leaf tech, then please make it more worthwhile researching. Perhaps let it unlock a Trebuchet (which Civ should really have given Trebuchets are like a whole Meme onto themselves – just google “Trebuchet” and “Meme”). Otherwise, have Military Tactics unlock some more general benefit - maybe anti-cav and melee units earn experience faster or something.
Third, please make all of the unique units which don’t upgrade from something else much cheaper and or easier to get (e.g Berserkers, Samurai, the Georgian one etc.). Otherwise it’s just not economical to build them. You can just make them cheaper overall, or make them like Red Coats and have some nifty way to get them for each Civ. E.g. Maybe Japan can buy Samurai with Faith, maybe Norway gets them when it founds a city on the coast, and maybe Georgia gets a free melee unit when it builds its unique wall.
Again, these are just my suggestions.
[Sarah: sorry for tagging you directly, which I'm guessing is a massive internet / social Faux Pas. But I wasn't sure how else to get this on people's radar.]
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