After reading tons of request, suggestion, dispute:
1) I really learn quite in depth some aspects of CIV3. e.g. how corruption system work.
2) I notice while all the discussion go on in the forums, most of the time guys from Firaxis or ATARI remain silent. They might be reading the forum or they might not. Who knows?
So base on my experience (I normally just read) in the forum activities, I am very eager to put forward 2 questions (to the game developer/publisher):
Q1) Why so many critical info are missing from the game manual?
- How corruption system (and the anti-corruption improvement) works?
- How combat system (how can one predict the success) of the next attack?
- How goodies hut system work (what is the diff at diff level of difficulty)
- How culture flipping (or the prevention) works
- How espionage system (and how anti-spy, is there any?) works
* How can a newbie start and how come all these HOWs?
Note that, I am considering myself an average game player, like many others in the same group would definitely like to know the above. I am not interested to know up to the extent of complicated math formula but (at least) some guide to a fluent (not try an error) play. E.g. how can I know that a city is far enough from the capital to have only 1 shield boosted "if" a court house is built.
Q2) Where is the direction of future CIV game?
Game type
---------
- Single P.C. game
- Multi-player game (LANS)
- On-line game (INTERNET)
Game Flavor
-----------
- WAR is the major approach
- WAR will be discouraged
- Big empire and micro management is emphasized
- Only medium or small size map shall be fun
Most upheld player group
------------------------
- MOD maker type
- Civ guru (dig to math extend)
- Normal player (know only to pick favorite options, like me)
- Participants in the Civ tournament game
How the future game will be shaped rely on how and where the developer is going to emphasize.
In my opinion, some of the above choices are against one and other, e.g. to play CIV online, the game phase has to be quicker. Features that force (directly/indirectly) a quicker game normally would NOT be welcomed by single P.C. game player.
Another example, some features that must be removed for the shake of tournament game players can mean a removal of normal player's joy. (e.g. in my case, reveal map)
To me, the most important fact is to know the standpoint of the game developer. (If Firaxis has one and is quite clear on what is next) If the next CIV product is totally not my kind of game, I might as well save my time and effort now (and of course my money in the future).
What is the point of spending hours in the forum discussing something which the developer will definitely/eventually want to "remove" or "discourage" due to the direction they want to gear the game towards rather than the like or dislike of the players?
May be it has to be many versions: Civ4 on-line, Civ4 standard, Civ 4 with mod editor ...
Just buy the one you like and have a good fight in the corresponding forum, you won't waste your time!
BTW, I don't buy any of the CIV3 expansion because from the forum I know, most of the fun (features called exploits) are removed (they opt out my joy) and the corruption system can never be corrected or correctly aligned. (I am sorry for I think Firaxis needs a miracle to have it corrected in the near future)
1) I really learn quite in depth some aspects of CIV3. e.g. how corruption system work.
2) I notice while all the discussion go on in the forums, most of the time guys from Firaxis or ATARI remain silent. They might be reading the forum or they might not. Who knows?
So base on my experience (I normally just read) in the forum activities, I am very eager to put forward 2 questions (to the game developer/publisher):
Q1) Why so many critical info are missing from the game manual?
- How corruption system (and the anti-corruption improvement) works?
- How combat system (how can one predict the success) of the next attack?
- How goodies hut system work (what is the diff at diff level of difficulty)
- How culture flipping (or the prevention) works
- How espionage system (and how anti-spy, is there any?) works
* How can a newbie start and how come all these HOWs?
Note that, I am considering myself an average game player, like many others in the same group would definitely like to know the above. I am not interested to know up to the extent of complicated math formula but (at least) some guide to a fluent (not try an error) play. E.g. how can I know that a city is far enough from the capital to have only 1 shield boosted "if" a court house is built.
Q2) Where is the direction of future CIV game?
Game type
---------
- Single P.C. game
- Multi-player game (LANS)
- On-line game (INTERNET)
Game Flavor
-----------
- WAR is the major approach
- WAR will be discouraged
- Big empire and micro management is emphasized
- Only medium or small size map shall be fun
Most upheld player group
------------------------
- MOD maker type
- Civ guru (dig to math extend)
- Normal player (know only to pick favorite options, like me)
- Participants in the Civ tournament game
How the future game will be shaped rely on how and where the developer is going to emphasize.
In my opinion, some of the above choices are against one and other, e.g. to play CIV online, the game phase has to be quicker. Features that force (directly/indirectly) a quicker game normally would NOT be welcomed by single P.C. game player.
Another example, some features that must be removed for the shake of tournament game players can mean a removal of normal player's joy. (e.g. in my case, reveal map)
To me, the most important fact is to know the standpoint of the game developer. (If Firaxis has one and is quite clear on what is next) If the next CIV product is totally not my kind of game, I might as well save my time and effort now (and of course my money in the future).
What is the point of spending hours in the forum discussing something which the developer will definitely/eventually want to "remove" or "discourage" due to the direction they want to gear the game towards rather than the like or dislike of the players?
May be it has to be many versions: Civ4 on-line, Civ4 standard, Civ 4 with mod editor ...
Just buy the one you like and have a good fight in the corresponding forum, you won't waste your time!
BTW, I don't buy any of the CIV3 expansion because from the forum I know, most of the fun (features called exploits) are removed (they opt out my joy) and the corruption system can never be corrected or correctly aligned. (I am sorry for I think Firaxis needs a miracle to have it corrected in the near future)