The first edition of my Fire Emblem civpack for Vox Populi, made in collaboration with the Fire Emblem Civilization Modders group (Discord link), is complete! I've posted an earlier draft in the civilization showcase thread, but I thought I'd start a new thread for ease of sharing and publicity. So if anyone wants more fantasy in their Vox Populi, this may be your thing! Download link Current contents include: Halidom of Ylisse (Emmeryn) -- original by codefreak5 Spoiler : UA: Renewal +5 Happiness from City-State alliances. During a Golden Age, Diplomatic Units give an additional 50 Influence. UU: Pegasus Knight (Knight) Hovering Unit (Ignores terrain penalties, and can pass through impassable terrain) -40% defense against ranged units Galeforce (When this unit kills a unit for the first time each turn, it regains all movement points and can attack once again at -30% CS) UB: Naga Shrine (Shrine) +3 Faith, +1 Culture (up from +2 Faith) +1 Happiness +20% Culture in city during Golden Ages Theocracy of Plegia (Validar) -- original by codefreak5 Spoiler : UA: Grima's Truth Gain Faith from kills. Captured cities instantly convert to Plegia's major religion, and gain 30 Culture and Gold for each citizen converted this way, scaling with Era. Non-VP version: Faith from kills and yields from conquest reduced UU: Dark Mage (Crossbowman) Available at Guilds +5 CS, +1 RCS Nosferatu (heal 50 HP when killing an enemy unit) Can always be purchased with Faith UB: Dragon's Table (Grand Temple) Does not require Temple Grants free Temple and Great General in city All temples get +3 Faith, +3 Culture, +3 Gold, -2 Food (up from +2 Faith, +2 Culture) +2 Food for each owned Temple Gain +10 Food and +10 Production in city when killing an enemy unit, scaling with era Sacae (Lyn) -- original by Kobazco Spoiler : UA: Lady of the Plains +1 Food from Plains tiles. Cities get +12 Production for gaining tiles, scaling with era (doubled for Plains tiles without features). UU: Nomadic Trooper (Skirmisher) +4 CS, +2 RCS +1 Movement Steppe Hunter (+20% ranged attack strength on open terrain) Non-VP version: Replaces Chariot Archer, +4 CS, Steppe Hunter UI: Nomad Camp Available at Trade (Horseback Riding for non-VP verison) Can only be built on flat Grassland and Plains, and not adjace +1 Food, Production, Culture +5% border growth rate in city while worked Adjacent pastures get +1 Food +1 Gold and Production at Civil Service +1 Food and Culture at Fertilizer Valm (Walhart) -- original by Kobazco Spoiler : UA: The Sword or the Knee No Unhappiness from War Weariness. Puppet yield penalties reduced by 25%. +25% yields from vassals and city-states. UU: Dark Knight (Cuirassier) Available at Chemistry +6 CS, +2 RCS Slow Burn (Gain a cumulative +5% CS each turn it starts in enemy territory, up to a maximum of +30%. Resets when starting turn outside of enemy territory.) UB: Valm Harbor (Harbor) +5 Production +1 Production from sea tiles +25% production of all military units Naval units trained in the city gain an additional 25 XP Nabata (Sophia) -- original by Mathetes tou Megalou Alexandrou Spoiler : UA: Arcadian Harmony Reveal nearby Ancient Ruins and cities when settling a city. -25% Faith purchase costs, and may purchase any Great People with Faith once a religion is founded. UU: Shaman (Composite Bowman) Available at Philosophy +3 CS, +2 RCS When garrisoned in a city, reveal all tiles in a 6-tile radius at start of turn UI: Dragonstone Monument Available at Construction Cannot be built adjacent to each other Can be built on Desert tiles or any resources Improves resources when built ++1 Science, +2 Faith +1 / at Education and at Archaeology Valentia (Alm) -- original by Lord of Admirals Spoiler : UA: Spirit of the Deliverance +10% Combat Strength in enemy territory, increasing with each conquered city the enemy owns (max 50%). Gain Culture when non-recon units level up. UU: Villager (Warrior) +2 CS Earn a random promotion on first combat Cleric: Heal 15 HP on killing an enemy. Adjacent units heal an additional 15 HP per turn. Mercenary: +50% flanking combat bonus. Earn Gold from killing enemies and attacking cities. Soldier: +25% defense, and another +25% defense against ranged attacks. Pegasus Knight: +1 Movement, ignores terrain costs Cavalier: +2 Movement, can move after attacking UB: Sluice Gate (Aqueduct) 3 Food, 3 Production Gain 50% of city's Production when a citizen is born (up from 25%) +1 Food from Farms +1 Production from river tiles The Black Fang (Nino) -- Original by TheMH06 Spoiler : UA: Let's Do Our Best! For each declaration of friendship, Nino and her friend gain +10 Tourism. Gain a portion of each other civ's Science based on your Influence with them. UU: Fang Assassin (Zeppelin) Does not have Hovering Unit +10 RCS Lethality (Has a chance of instantly killing any unit it attacks, proportional to the damage the target has taken) UB: Fang's League (Constabulary) Available at Education Costs 350 Production +3 Science, +3 Culture 50% Crime reduction (up from 30%) Grants a Spy when built in the capital Gain an additional +3 and +3 for each active Diplomat Crimea (Elincia) -- original by Kiang Spoiler : UA: Children of Wisdom +3 Science from Great Works and Great Person Tile Improvements. When a Great Person is expended, gain +1 Population in the nearest city. UU: Greil Mercenary (Longswordsman) Cannot be trained with Production Reduced cost Gains full XP from purchase When stationed in a city-state territory, gain Influence with the city-state and bonuses depending on the city-state's type UB: Crimean Royal Library (University) 5 Science, 2 Culture 2 Scientist specialists (up from 1) +1 Science from Farms +10% Science from Research Agreements All feedback/bug reports/balance suggestions are welcome!