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Firebug's Civilizations

Discussion in 'Civ5 - New Civilizations' started by Firebug, Jan 31, 2015.

  1. Firebug

    Firebug Not-so Great Engineer

    Joined:
    Sep 25, 2014
    Messages:
    1,271
    Location:
    Clevedon, England

    Warning, these mods remove Alexander.


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    Unique Unit Citizen Hoplites
    Spearman replacement, +30% near the capital. Based on Capital proximity (-5% per tile distance beetween unit and capital)

    Unique Building Temple of Apollo
    A much earlier replacement for the Writers Guild, that generates 2 extra points towards a Great Writer.

    Images
    Spoiler :



    Compatibility
    Cultural Diversity
    Ethnic Units
    Map Labels
    Piety and Prestige

    Credits
    Firebug - Leaderhead, Retexturing, Icons and Coding
    AgressiveWimp - Fixes to Coding
    LeeS - Fixes to Coding
    Rob (R8XFT) - Changing the UUs name
    danrell - Hoplites UnitArt



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    Unique Unit Elite Hoplite
    Replacement for the Spearman. They have 20% combat strength adjacent to friendly military units. and gain double xp when defending.

    Unique Building Military School
    Unlike the Barracks it replaces it gives +25 xp and +2 Food

    Images
    Spoiler :







    Compatibility
    Cultural Diversity
    Ethnic Units
    Map Labels
    Piety and Prestige

    Credits
    Firebug - Coding and Art
    DJSHenninger - UA Coding
    LeeS - Helping with UA
    Kerfuffle - Map art


    Unique Unit Colonist
    Special settler for Megara. Ignores terrain and can embark immediately. +2 Sight when embarked.

    Unique Building Trade Port
    Available at Optics, unlike the Harbor it replaces. +2 Gold per sheep, cattle and
    horses resource.

    Images
    Spoiler :





    Compatibility
    Cultural Diversity
    Ethnic Units
    Map Labels
    Piety and Prestige


    What's Next? (Traits may change)
    Spoiler :

    Epirus - Pyrrhus
    UA - Pyrrhic Victory: All Military Units have a bonus in foreign lands, can use enemy roads, and pay just one movement point to move from sea to land. The gold cost of purchasing units in cities with a Courthouse is reduced by 25%.
    UU - Chaeonion Agema (Spearman): Heals even if it performs an action.
    UU - Mercenary Elephants (Chariot Archer): Has Fear promotion (-10% strength to adjacent enemy units). Has a melee attack rather then ranged and combat strength equal to a horseman. When purchased with gold it gains the City Plunder promotion (Steals Gold equal to 100% of the damage inflicted on a city).

    Thespiae - Thespius
    UA: Love and Muses - Classical era buildings gives you a free Great Work of Music slot. Excess Happiness generates Great Musicians. (Can't build Settlers or Annex cities)
    UU: Melanochitones (Replaces Swordsman): When wounded they inflict 25% more damage than normal.
    UB: Polyandrion (Temple): +2 Happiness. Gain 50 gold when a Great Person is expended. +10% Great Person generation.

    Miletus - Thrasybulus
    UA: The Legacy of the Milesians - All Cities generate +1 GPP towards Great Writers. The number of GPPs generated increases with a city's distance to the Capital.
    UU: Great Philosopher (Great Writer) - Creates unique Great Works that yield science as well as culture. Great Philosopher's Academy also yields +2 culture.
    UB: Stoa (Market) - +35% Gold and +2 Culture.

    Syracuse - Gelo
    UA: Forge of Hephaestus - Hills yield +1 Production and Mountains yield +1 Production and +1 Faith. (Can't build Settlers)
    UU: Lonchophoroi (Horseman) - +25% Combat Strength vs Mounted Units
    UB: Fountain (Garden) - +1 Faith. Contains a Great Work of writing, which when filled increases faith yield by +3

    Akragas - Phalaris
    UA: Valley of the Temples - Can build 7 Unique temples, each producing a different yield or effect*.
    UU: Hoplite (Spearman) - Starts slightly weaker then the spearman it replaces but Gains a unique promotion from each of the 7 unique temples.
    UB: Brazen Bull (Circus) - Requires no nearby resources. +2 Happiness, +1 Faith and +1 Culture.

    *The first Temple yields faith, followed by culture, production, gold, food, military and great people.

    Rhegium - Anaxilas
    UA: City of Bronze - Mines yield +1 Production. If the city has an improved resource of copper nearby it receives +2 Culture and receives an Artist specialist. (Can't build settlers)
    UU: Hoplite (Spearman) - Fights stronger in hills.
    UB: Bronzesmith (Mint) - As well as the usual Mint bonuses, Convert 2 hill tiles in this city to Copper. Copper resources produce +2 gold.

    Samos - Polycrates
    UA: Tyrant of the Mediterranean - Coast yields +1 Food and +1 Gold. Naval Units cost no maintenance. +15% of your current GPT goes towards Naval Production. (Can't build Settlers)
    UB: Eupalinian (Aqueduct) - 40% of Food is carried over after a new Citizen is born. 0 Maintenance. +1 Production and +5% Production.
    UU: Samaina (Trireme) - Coastal Raider I and may enter territory without open borders.

    Mycenae - Agememnon
    Cyclopean Masonry - Defense buildings have an engineer specialist slot when built and are 15% more effective.
    Tholos (Shrine) - Contains 1 Great Work slots. +5 XP. Can build 4 in 1 city, each giving a different Great Work slot and another +5 XP.
    Bronze Warriors (Swordsman) - Throw spears before attacking and doesn't require iron. Weaker combat strength. (Available at Bronze Working)


    Kingdom of Macedonia - Alexander III
    Basilikoi Hetairoi - All Melee units start with the Shock I and Drill I promotions and have a 10% Great General combat bonus. When a Great General is born a We Love the King day starts in the Capital.
    Foot Companions (Spearman) - Higher combat strength. Generates Great Generals 25% faster.
    Companion Cavalry (Horseman) - Higher combat strength and can force a unit to retreat.



    OTHER CLASSICAL CIVS



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  2. Firebug

    Firebug Not-so Great Engineer

    Joined:
    Sep 25, 2014
    Messages:
    1,271
    Location:
    Clevedon, England
    OTHER CIVS




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    Moor
    It has more strength then the Swordsman it replaces, and can generate Great Generals very fast.

    Minaret
    It can remove occupied unhappiness like the Courthouse it replaces, but also increases religious pressure emanating from the city and produces +2 faith.

    Compatibility
    Cultural Diversity
    Ethnic Units
    Map Labels
    Piety and Prestige
    YNAEMP TSL
    Civ IV traits in Civ V





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    Knights of St John
    Unlike the Musketman it replaces the Knights Generate Great Generals 35% faster and heals +5 health to adjacent units.

    De Redin Tower
    As well as the original armory bonus it adds +5 Defense and +10 HP and gives the Watch Tower promotion to melee and gun units built in this city (+1 Sight).

    Compatibility
    Cultural Diversity
    Ethnic Units
    Map Labels
    Piety and Prestige
    YNAEMP TSL



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    Royal Infantry
    Has the Skirmisher promotion which gives a +25% strength bonus in rough terrain and ignores terrain costs. -10% weaker combat strength when in open terrain.

    Garde Du Corps
    33% Defense against ranged. Higher combat strength (29)

    Compatibility
    Cultural Diversity
    Ethnic Units
    Map Labels
    Piety and Prestige



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    Opalchentsi (Rifleman): Gains extra combat strength equal to a third of your excess happiness.

    Rose Field: For every 4 Rose Field improvements in the empire gain a copy of the Rose Otto luxury resource. Yields +2 gold and +1 culture, doubled during WLTKDs

    Compatibility
    JFD's Cultural Diversity (Core)
    JFD’s Piety
    Yet (not) Another Earth Map Pack
    Map Labels
    Ethnic Units
    R.E.D. Modpack
    Community Balance Patch
    Civ IV Leader Traits in Civ V
    JFD's Exploration Continued Expanded
    Historical Religions Complete





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    PLA Infantry (Infantry) - +20% Combat Bonus when fighting next to adjacent allied units. Costs less to produce then normal infantry. It has less combat strength then Infantry. (Doesn't Obsolete)

    Business District (Stock Exchange) - 3 Specialist slots. +35% Gold in City. Costs more to produce then normal Stock Exchange

    Compatibility
    Cultural Diversity
    Ethnic Units
    Map Labels
    Piety and Prestige
    YNAEMP




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    RAF Harrier (Jet Fighter) - +50% Damage to armoured targets. +2 Range.
    Broadcasting House (Broadcast Tower) - +2 Tourism and +3 Gold. Contains 2 Great Works of Music.

    Compatibility
    Civ IV Leader Traits
    Cultural Diversity
    Ethnic Units
    Map Labels
    Piety and Prestige
    YNAEMP

     
  3. Firebug

    Firebug Not-so Great Engineer

    Joined:
    Sep 25, 2014
    Messages:
    1,271
    Location:
    Clevedon, England
    OTHER CIVS


    Micro Nations

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    Museum of Eccentricities
    Double the yields and great work spaces of the Museum it replaces. Gives 1 free Archeologist.
    Guest House
    Great Work tourism in the city is increased by +66%. +1 Gold for every 2 Citizens.​






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  4. Firebug

    Firebug Not-so Great Engineer

    Joined:
    Sep 25, 2014
    Messages:
    1,271
    Location:
    Clevedon, England
    Possible Future Projects

    Spoiler :

    United Kingdom - George II
    Georgian Revolution - Each industrial technology discovered decreases policy costs by 5% (up to 50%). Great People tile improvements yield +2 production.

    Foundry (Windmill) - +15% production of buildings. +3 Production. +2 Iron resources.

    Dreadnought (Ironclad) - Capable of short but strong ranged attacks.

    Republic of Genoa - Simone Boccanegra
    Età D'oro di Genova - Length of Golden ages increased by 5% per luxury resource. International Trade Routes sent to annexed cities receive +3 Gold. Length of trade routes originating from annexed cities increased by 15%. (Can't Build Settlers)

    Galle Grosso (Galleass) - Similar to the Galleass, but has 125% strength against cities.

    Genoese Bank (Bank) - Can only be built in Annexed cities. Removes occupied unhappiness. +65% Gold from this city and globally reduces the cost of purchasing tiles by 5%.

    Singapore - Stamford Raffles
    The Lion City - Cost of purchasing buildings and culture cost of acquiring new tiles reduced by 33%. Increase Global Happiness by +1 for every 3 Policies adopted. Start a Golden age when you finish a Policy tree. (Can't build settlers or annex cities)

    Street Market (Market) - As well as the usual market bonuses it increases the yield of luxuries by +2 Gold. +2 Tourism at Flight.

    Volunteer Corp (Rifleman) - Unique unit that can upgrade into stronger versions of itself at the required techs up until Mechanized Infantry. +35% bonus in friendly territory, weaker combat strength.


    Kuru Kingdom - Parik****
    Vedic Rites - For every 10 faith per turn gain +2 Culture in the Capital. For every 20 Faith per turn receive a free Great Writer.

    Vedi (Shrine) - +1 Faith and a Great Work of Writing Slot. A Vedic Priest appears upon construction.

    Purohita (Missionary) - Can spread religion 2 times. Or can be placed on a horse or sheep resource to perform a sacrifice to gain a large amount of faith.

    Kingdom of Kush - Piye
    Land of the Bow - Each Camp within a cities borders gives +1 xp to units trained there and each Mine gives +5% ranged unit production. Camps can be constructed outside of Kush borders.

    Nubian Bowmen (Archer and Composite Bowman) - Higher combat strength and upgrades. Bonus in flat terrain. Can build camps.

    Bloomery (Forge) - Available at Bronze Working and doesn't require iron nearby. +2 Iron Resources and Iron yields +1 Gold. Doesn't increase land unit production.

    The Christian Kingdoms of Iberia
     
  5. Firebug

    Firebug Not-so Great Engineer

    Joined:
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    1,271
    Location:
    Clevedon, England
    Reserved
     
  6. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
    Jul 2, 2014
    Messages:
    5,116
    Location:
    Ashdod,israel
    Nice!
     
  7. Firebug

    Firebug Not-so Great Engineer

    Joined:
    Sep 25, 2014
    Messages:
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    Location:
    Clevedon, England

    Added Sparta! Next step is to rebuild and fix issues with Corinth.
     
  8. Natan35

    Natan35 Mayor of St. Natansburg

    Joined:
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    Location:
    Ashdod,israel
    Is the experience per citizen limited?
     
  9. Firebug

    Firebug Not-so Great Engineer

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    Location:
    Clevedon, England
    I'll be honest, i never really checked. It shares a code with the 50% production so i would assume so.
     
  10. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

    Joined:
    Aug 5, 2013
    Messages:
    2,487
    Location:
    Chile
    Wow, that Malta sounds insanely OP, are you sure +5 Faith and Culture is good for Castles?
     
  11. Firebug

    Firebug Not-so Great Engineer

    Joined:
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    Location:
    Clevedon, England
    None of those "Future Projects" are finalised.
    I like to keep ideas written down as i think of them though, so that's why they're there.
     
  12. Firebug

    Firebug Not-so Great Engineer

    Joined:
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    Location:
    Clevedon, England
    Malta interests me a lot so i'm going to be working on that.

    Here's a leaderscreen for Phillipe. Jean. (I realised Jean Parisot de Valette is much more famous.)
    Spoiler :
     
  13. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

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    Location:
    Chile
    Hm, maybe using Morgan Black as the base for the leader would yield better results....
     
  14. Firebug

    Firebug Not-so Great Engineer

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    Location:
    Clevedon, England
    I'm ashamed to say i actually researched him. Then realized you were joking.
     
  15. Hoop Thrower

    Hoop Thrower Cyberbolivarian Inkarri

    Joined:
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    2,487
    Location:
    Chile
    I'm actually not quite joking, the IGC model for Morgan Black looks similar to the Civ5 leader models, so he could be used in the leaderscene with some slight modifications and wouldn't look that bad.
     
  16. Firebug

    Firebug Not-so Great Engineer

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    Location:
    Clevedon, England
    I misread and thought you meant have him AS the leader.

    He doesn't look like Phillipe however. A modified Gustavus was the closest to looking like Phillipe i could get.
     
  17. Firebug

    Firebug Not-so Great Engineer

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    Location:
    Clevedon, England
    More City States.

    And whats this state?
     
  18. Firebug

    Firebug Not-so Great Engineer

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    Location:
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    I finally got round to packaging Corinth again after i had to get a new computer. This also allowed me to make it compatible with Sparta (serious issues with that) and give it new Unit Art.

    Sparta has a new map now as well, courtesy of Kerfuffle.
    Work on Megara has begun!
     
  19. Firebug

    Firebug Not-so Great Engineer

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    Location:
    Clevedon, England
    Am i glad to reveal, Megara has arrived to join the other States. They'll be annoying Athens, Corinth and Sparta by settling next to them, and laughing at how they can't built settlers.
     
  20. Danmacsch

    Danmacsch Geheimekabinetsminister

    Joined:
    Jan 14, 2014
    Messages:
    1,303
    Location:
    Copenhagen, Denmark
    Hi Firebug - Megara looks like a nice addition to your other GCS (Greek City-States ;)).
    I hope you don't mind me saying, but wouldn't it maybe be an idea to add a custom unitflag to the Colonist UU? Not that I have any ideas as to what it could be, it's just a little weird to see the regular Settler flag over a UU.
    Another thing maybe worth considering would be to change the name of the UU to something less generic than Colonist. Maybe Oecist? AFAIK that's a general term used about greek colonists.

    Also, could you add a full leaderscene image (either here or on steam)?
     

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