Firebug's Pre-Release Civ Designs

Firebug

Not-so Great Engineer
Joined
Sep 25, 2014
Messages
1,271
Location
Clevedon, England
I wanted somewhere to keep my designs, and discuss my future mods. I would then migrate to a new thread at release (similiar to the Firebug's Civilizations thread on Civ5 C&C) where i can actually post any future mods i make. Oh and maybe attract the attention of people that might want to help. (i'm a very lonely person, please be my friend)
Perhaps i could also come up with a much catchier name for my civs then i had for Civ5. Firebug's Civilizations was descriptive, but not even remotely cool.
I avoid writing specific values in my designs, since i don't know the exact balance before i've played the game considerably.

ITALY
  • Italian Renaissance
    • Receive Science and Culture from Great Works of Writing, Art and Sculpture.
    • Bonus Great Person Points towards Renaissance Era Great People.
  • Alpini
    • Replacement for Infantry that receive no movement penalty on hills.
    • Combat Bonus when starting on hills.
  • Villa
    • Unique Improvement that provides Housing (Culture?) and Tourism.
    • Gains bonuses to it's yields when built on a Breathtaking tile.

Victor Emmanuel II
  • Father of the Fatherland
    • Has access to the Reconquest War Casus Belli much sooner.
    • Gain the Bersaglieri unique, unlocked through the Nationalism Civic which has 3 movement and doesn't replace anything.
  • Risorgimento
    • Likes Leaders who are in control of all their original cities.
Victor Emmanuel III
  • Soldier King
    • Cities receive bonus amenities while you are at war.
  • Victorious King
    • Likes Leaders that capture cities (unless they're his).


Design Fluff

A player who chooses Italy would likely want to go for a Cultural Victory. Their UA gives them a good reason to start chasing Great Artists and Writers early, and at the Renaissance they'll really begin to get the ball rolling. While being able to chase this Cultural Victory, both leaders provide some bonus to Warmongering, and Domination could be a viable path.

For Victor Emmanuell II, i couldn't think of a more suitable way to represent the unification of Italy, other then the recapture of old cities. I tried to think up some bonuses for City State capture, but thought that would come too close to the design of Germany. I also considered ways of capturing city states without warmonger penalties, but without any knowledge of Civ6's modding capabilities i decided to keep it within the bounds of what i expect to be possible.

Victor Emmanuel III was an easy one to design. He was a great morale boost for his troops during WW1, and thought that a happiness related bonus during wars would be suitable. He's an expansive leader, having made a lot of claims in his time and expanding Italy's territory, so i thought he would be quite impressed by other Leader's doing similiar. It also makes a nice polar opposite to Victor II, who likes to see Civilizations in one piece.

When designing the UA, The Italian Renaissance was an obvious decision from the beginning. Next to the Roman Empire, It's perhaps the most well known era of their history. So many famous Great People were spawned from that time, and each generation learnt from the last. I tried to represent that in the UA. Each Great Work will help Italy progress faster. As Isaac Newton once said, "If I have seen further, it is by standing on the shoulders of giants."

The Alpini are elite soldiers, they've been fighting for Italy since 1872 and are the longest active mountain infantry in the world. Fighting in Hills seems like the obvious bonus for them.
Amusingly, the Bersaglieri were originally intended as mountain infantry, and a rivalry formed between the two when the Alpini were founded. and with that amazing segue, i can talk about the Bersaglieri.
Light infantry, so they get 3 movement. Available the Civics tree because i want something for the culture player to toy around with nice. Their combat strength will be based on whatever else is available at around that era, but since the Civics tree isn't split by era it can be quite difficult to guess. So basically, they'll be a strong midgame unit that can move like a scout. I didn't want to go too fancy, since it's a leader unique unit and not replacing anything.

The Villa. While deciding how to represent Italy in the building sense, i considered some religious stuff. Because Cathedrals and Great Works. But that didn't fit in with the grand scheme of what i'm designing Italy to be. Culture, with a dash of Science, and a side order of conquest. So i went for something i quite enjoyed in real life, a Villa. From the Roman times, all the way to the modern, Villas are a very Italian thing. They are built in scenic locations, whether by the water or in the middle of rolling Italian hillside. Housing bonus, because people stay there, Tourism bonus because people stay there, and i may add some culture when adjacent to something like Plantations or Farms, if i decide it needs a touch more power.

Thanks for reading through my first design, would love to hear feedback and your own ideas (i wouldn't advise writing as much as i did however). Also, if anyone has any ideas for an actually good name for my mods, feel free to share it.

Come back later for more too!



 
I tried to think up some bonuses for City State capture, but thought that would come too close to the design of Germany.

The only thing I can think of that won't step on Germany's toes is that Victor Emmanuell II does not have occupation penalties for cities on his home continent because he's not occupying he's unifying.
 
The only thing I can think of that won't step on Germany's toes is that Victor Emmanuell II does not have occupation penalties for cities on his home continent because he's not occupying he's unifying.

That's a neat idea, but i worry that might be too powerful. It would allow rapid expansion at little to no diplomacy penalty.
 
You could keep the warmonger penalties while removing the penalties that reduce amenaties on the city itself.
 
Wo I really like the design! It seems to blend seamlessly in the civ vi designs since it is not too focused!

Just some questions and ideas:
The Bersaglieri doesn't replace anything, but have you thought about what promotion tree it would have? A fun way to make it unique and different from the Alpini would be to give them another promotion tree! I can see anti-cavalry, recon or even light cavalry if you want to make them upgrade to helicopters.

The Villa is an amazing and so fitting idea, I love it. To make it interact more with the district and tile system and to make the decision to build it or not more of a decision, you could give it an adjacency bonus like all the other unique improvements. Something that would be similar to what you already have designed could be like: - must be built adjacent to a luxury ressource or a wonder - yields 1 housing, culture and gold - provides more appeal to all adjacent tiles. This way you give an indirect boost to neighbourhoods, resorts and national parcs, making it easier for Italy to get high population and tourism, which they have in real life.

I really hope JFD makes cultural diversity again! If he does, Victor Emmanuel II's alternate UA could be that the reconquest Cassus Belli applies to all cities from the same cultural group! so it would apply to his own cities of course, but also venice, the papal states, sicly, milan etc, if they are implemented as civ or city states! For a TSL scenario, it would be amazing!
 
Looks very nice! Especially the Renaissance trait sounds cool (difficult to balance tough, possibly).
But the leaders agendas may in fact play out very similar. The point is, they will likely end up liking only the warmonger states, wouldnt they? Civs who are not warmongering are then likely not to have their original cities anymore (for Vicki II), Civs who are (for Vicki III) will have. Or would the agenda of Vicki II. be more like fundamental "status quo", so that Civs with MORE than their original territory get disliked?
 
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