[GS] FireTuner Global Warming?

Scrum Lord

Warlord
Joined
Jul 2, 2017
Messages
226
Does anyone know if there is a way to trigger global warming events such as rising sea levels and/or melting ice through the fire tuner? Or perhaps I could tell FireTuner to add X amount of CO2 to the atmosphere?

If so, then that would save me a huge amount of time with testing things like lowlands in a map script. I'd rather not have to play though entire eras just to test my maps!
 
You can see the coastal lowlands by switching to the settler lens, at least that's what I've been doing to test my changes :cool:

For ice you can only see the difference between "permanent" ice and the ice that can melt but not which phase will melt which ice tiles. To test that I did it the lazy way and jacked up the CO2 output of coal and started in the industrial era, you can melt all the ice in a few turns at quick speed :)
 
You can see the coastal lowlands by switching to the settler lens, at least that's what I've been doing to test my changes :cool:
True, but I wanted to try some unorthodox things like putting lowlands between a coastal tile and a lake. Would the submerged lowlands cause the lake to become salty?

Also, what happens if you try to set hills as lowlands? Does that just look silly or would it actually crash the game? If the entire world gets submerged, does the game crash or do you simply lose?:mischief:
 
True, but I wanted to try some unorthodox things like putting lowlands between a coastal tile and a lake. Would the submerged lowlands cause the lake to become salty?

Also, what happens if you try to set hills as lowlands? Does that just look silly or would it actually crash the game? If the entire world gets submerged, does the game crash or do you simply lose?:mischief:

There's already mods that play around, the only downside to more "inland" flooding appears to be a heavier load on the GPU (from what I observed)

Additionally, to answer your Original question, the FireTuner has a Random Events (or wel lthe Debug folder with all the panels) panels, the panel itself has the power to summon at will various weather events, nuclear meltdowns, river floods, volcanic eruptions (the latter two being more controlled), and... increased floods, just keep in mind that triggering a Level 7 SeaRise does not actually consider the other 6, you have to trigger all 7 events in order to get the actual game effect, otherwise it only triggers the 7th event itself, (without the previous 6 effects being triggered).
 
I've been unable to find anything on the Lua side to change CO2 levels. Most of the items regarding it, unfortunately, seem to be more Getters for their values. I'd, too, be interested if anyone else has any luck.
 
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