FireTuner form Civ5 is not fully functional because tab from firetuner need on start specific lua file with variable and function definition
example - tab city.lpt
FireTuner2 it can
FireTuner2 - download
Download Sid Meier's Civilization Beyond Earth SDK from Steam
Run Civ 6
Start Game in Windowed mode
Run Sid Meier's Civilization Beyond Earth SDK
Choose FireTuner
Edit Game (player, city, unit)
Add other tab to FireTuner
File
Open Panel
Directory Steam\steamapps\common\Sid Meier's Civilization VI\Debug add file *.lpt
Very interesting is Asset Preview.ltp. This tab can add member of unit on map, rotate it, add item - weapon ...
Use Worlbuilder
Run Civ 6 into MainMenu
In FireTuner go to Tab LuaConsole
MainState under LuaConsole change on Mods
completely down write OnWorldBuilder()
WorldBuilder is functional with FireTuner2 you can add city, building, district, improvement anything.
You use tab WorldBuilder.ltp and WorldBuilderCity.ltp.
example - tab city.lpt
Code:
<LoadStates>
<string>TunerCityPanel</string> -- this is Lua file from UI
</LoadStates>
FireTuner2 - download
Download Sid Meier's Civilization Beyond Earth SDK from Steam
Run Civ 6
Start Game in Windowed mode
Run Sid Meier's Civilization Beyond Earth SDK
Choose FireTuner
Edit Game (player, city, unit)
Add other tab to FireTuner
File
Open Panel
Directory Steam\steamapps\common\Sid Meier's Civilization VI\Debug add file *.lpt
Very interesting is Asset Preview.ltp. This tab can add member of unit on map, rotate it, add item - weapon ...
Use Worlbuilder
Run Civ 6 into MainMenu
In FireTuner go to Tab LuaConsole
MainState under LuaConsole change on Mods
completely down write OnWorldBuilder()
WorldBuilder is functional with FireTuner2 you can add city, building, district, improvement anything.
You use tab WorldBuilder.ltp and WorldBuilderCity.ltp.