First attempt at a Culture victory

City state spam. If Rapa Nui or La Venta are in the game, suzerain them and spam their improvements. With Rapa Nui, you deforest *everything* (including removing improvements over luxuries, chopping, then re-adding the improvement. 2 builder charges, but it has to be done) and spam moai. Remove all those bonus resources to make more room for moai! With La Venta, you want forest. Plant it where you need it. Feel free to chop some if the forest is thick. Strips of colossal heads surrounding by strips of forests is pretty great (don't know about ideal - haven't looked that closely at the geometry of it all). Again, loads of tourism and you can place them on desert and tundra (which you can't with moai). As before, remove bonus resources. You want tourism, not food, gold, hammers, whatever. The other stuff barely matters once you are to that point of the game because you aren't going to be able to build (or buy) stuff that really increases your tourism (other than more builders to spam).

Even without Rapa Nui or La Venta, look at the other city-states (and not just the culture ones) and see what they have that generates tourism. Most of the rest have more severe placement restrictions, but the incremental tourism is worth it. Whatever it is that Caguana allows is pretty good. Even the alhambra is ok (and can be placed in deserts) for a little tourism. There are others.

All else fails, fiddle with appeal by removing mines or planting forests to make sure you've gotten as many resorts as you can (unless you are spamming moai - then you just put the moai on the coast usually). Plus fiddling with the boundaries of your national parks to increase the appeal of tiles in the national parks.

Don't overlook adding cities in marginal locations. Buy the settler, buy (with the right governor) the theater district, buy the ampitheater and 2nd tier building and perhaps 3rd tier building. Instant place to stash things you otherwise have no room for (or more slots to go find unplundered artifacts). If you've been playing a mostly balanced start, you will have extra money to burn (probably not extra faith - that goes to more rock bands), but that does assume there are more works to be placed than you have slots (not much of a problem if you are doing secret societies with voidsingers).

Oh, and if you do decide to go culture before tier 2 theater district buildings, make sure the city with Pingala gets an art museum. Art is doubled by Pingala and artifacts are not. Ideally, this is in your government center district city as well, so you can stuff the tier 3 government center building with art, or music, or books that are doubled as well.

And one more fiddly thing, since you are trying to squeeze out every last tourist you can - when they added new great people recently, the new great writers are bugged - their works give 4 culture and tourism base, rather than the normal 2. Those books go in the Pingala city to be doubled.

Normally, I just try to overwhelm everyone with tourism early enough (before turn 200) that the game is over. But once in a while, you get a longer culture game due to opponent or poor city-states. That's where you really need to focus on the little stuff along with the more normal things.
 
FWIW, this thread underscores why for me cultural victory is by far my favorite victory type - there are a lot of different strategies that come into play, and can be used all together, partially, or with a major focus on just one or two. Going for a cultural victory with Bull Moose Teddy is likely to be very different from going for one with Peter.

One additional point on the GWAMs - while GS nerfs to Great Writings and policy cards have made a GWAM-focused strategy less important, one piece that is important is that the more of them you get, the more you keep them from other civs. Since their domestic tourism depends on cultural output, if you have another civ who gets a bunch of GWAMs (and is smart enough to build spaces for them), it can be tough to get dominance over them.
 
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