1. I can see that you went to war with babylon and captured his capitol ( Akkad, Babylon) but Hammurabi is now a vassal to Mansa Musa and not to you. That happens quite often if you not aware of the peace vassal mechanic. If a Civ becomes to weak, they often vassal to Civs who are much stronger and who they like. Mansa was pleased or friendly to hammurabi (i dont know the exact threshold) and also hammurabi did like mansa. So he decided to chicken out as he was losing and vassal to Mansa. You can prevent that by keeping Mansa busy in a war, or begging from Mansa so that you get a 10 turn peace treaty.
I am not 100% sure about the mechanics, it can happen that he vassals and you are out of the war , but it can also happen that Mansa agrees to be Hammurabis Master and then join in his war and attack you. Maybe someone can break us down the game mechanics for that.
2. Do not try and run culture in the cities you you captured from Hammurabi. The other cities have already hundreds of culture on the tiles and they will not flip back in this game ever. For example in Babylon you only have 2 % culture
in the adjactant tiles while babylon has 97%
.
3. You only have 19 towns, that meas if you run free speech you get + 38 commerce
since every town produces 2 commerce
more. That is not really worth it, since you also don t benefit from the extra culture.
4. State Property is nice to reduce your maintenance in larger empires. But you also want to benefit from the extra food
for windmills and workshops and the 10% hammer bonus
. At this point in the game you usually want to replace your towns slowly with windmills/watermills/workshops and go into State Property and Caste System, then build forges, factories and coal plants. So you can boost your hammers to +110%
(with SP). You will lose the commerce from your cottages but you can still tech by building research
in the cities.
Often time even better since you only got maybe +25%
from your commerce
for having a library or maybe 50 - 75%
with library, university and observatorium.
But you can now also build units or spaceship parts or buildings.
5. As already mentioned so late in the game, it is usually a good idea to stop using slavery and whipping units. Start building workshop, windmill and watermills in your whole land. Either go for State Property + Caste System or get a Great Person
and found a corporation. Unfortunately i dont have much expierence with Corporations.
6. Only 3 workers is really really bad. You should have at least around 10-15, there is a lot of stuff to do now.
7. Usually Universities are not worth it if you do not play a philosophical leader. They cost 200 hammers and offer the same as a a library which only needs 90 hammers. If you decide to build universities you need to build 6 universites and then build Oxford. Most likely in your bureaucracy capitol with lots of grown cottages. Or just another city with lots of commerce
. You build 2 and they are really not very efficient ( especially the one in Nobamba
is pretty bad)
8. For Turn 230 your beaker rate of 508 with 14 cities is a bit poor. You should try to reach like at least 800 -1100. Something around that.
9. If your plan was to attack with rifles and artillery you don t really need Steam Power. Also it would be more efficient to use infantry and artillery in deity difficulty at this stage of the game. You need smth to protect your artillery, and rifleman are a bit too weak for that.