I disagree. Unless there is a trade route CS quest, my first trade route is almost always internal. I do not send it from my capital to a 2nd city, but rather move the trade to my 2nd city and set up an internal route to my capital. This will generally start out at perhaps 2 food and 1 production growing as the capital continues to expand (generally about 3 food and 3 production by the classical era). This is an order of magnitude more valuable than what I can get from an early international trade route.
The players that play by the math seem to be saying science/gold/culture beats 2 Food and 1 Production.
The way I understand it is that population is better in this game keeping it lower around 6 and some cities up to 10 pop.
Especially with your warmonger game don't you want that trade route to another Civ for the Road and Diplomatic Benefits?
I agree in Civ V that internal routes are the way to go but in this game I think it works the other way around.
I rolled a random game just a bit ago.
I ended up with Rome.
Tamar was right on top of me by turn 8 she had two cities directly to my North and Northeast.
Of course I started scouting SW and SE.
Anyways I didn't have much time for anything before her warriors were knocking on my door.
Difficult Terrain made her troops get slaughtered.
I managed to get one city out during the Defense.
A trade Route to Auckland gave me 5 Gold and 1 Production which seemed pretty strong instead of 2F and 1P Internal Expo to Capital.
So of course she got walls up very quick but 3 Archers and some Warriors took out two of her expos.
Her capital almost was taken but I had give her peace since her Spears and Land are a problem.
Her two Expos are horrible and needles to say all 4 of my cities now hardly have any luxuries.
The second city I took from her is -5 Amenities right now on turn 58/59.
She wrecked my game basically
Cumae is settled on the Tobacco.
As you can see I built two early Campuses.
This is probably wrong but I was trying to work on my Knight Rush game thinking to get my SPT up early.
Getting Knights up before turn 90 would be a miracle for me now I think.
Why bother with Knights when you have Legions right?
I dunno I rolled the game random and I am trying to get my Knight Rush game faster no matter who I randomly roll.
As usual I am in the Classical Dark Age.
Most likely Hard Building the wrong districts first.
Didn't get Harvest. I decided to take Pastures for the extra Culture (Turn 61).
This kind of game makes me want to just burn down the world!
Gilgamesh was supposed to help me take down that Capital but I guess he will do it now that I made peace... bastard!
I don't know exactly what to do.
I guess I can ICS now with all this open land.
Play it by ear from there but I certainly don't see myself finishing before turn 200 which is what I am trying to get better at.
I will be done with this game before anyone posts about it but I would like to get feedback from what anyone thinks from the screenshot and write up/situation.
What would your plan be from here?
EDIT: Heroic Age Turn 85
I was heading for Machinery with 3 turns left but decided to chop walls and get up a few Knights.
Wait for Mercenaries. Upgrade. Kill Tamar.
Not sure from there. Try to get out Settlers. Kill CS's.
Closest Target is Gilgamesh who I don't like to kill since he is always so nice.
One thing I am doing this game is slotting my citizens in the Campuses which seems better than growing.
Once again I failed to stop building walls with 1 turn to go in Tskhumi.
So I see the walls built and refuse to reload.
Missing that chop really hurts
I tend to play too fast.