First Game Complete - 8 Requests/Ideas and Bug Notes

efurstie

Chieftain
Joined
Mar 23, 2014
Messages
17
  • Scrolling with center mouse in the production queue also zooms the map in the background. Don't do that.
  • It's hard to tell what you gain/lose when you replace a tile with a new improvement. Show a from-to in the tooltip.
  • Bug: The repair option doesn't immediately disappear when you've selected a tile repair
  • Speaking of tile repair:
    • Somehow show me when a city has tiles needing repair. A little red dot on the city name or something. I don't want to stare at it to see if the mines are slightly darker than before
    • Rather than nickel and diming me 8 gold at a time, can I just get a "repair all" option?
  • I'd like escort formations with treasure fleets/settlers
  • When a town grows, show me what its current specialization is. I am constantly clicking out, seeing the specialization, then clicking back in to grow accordingly.
  • Tell me what just finished production when it's time to do the new production. This was a fix in Civ6, not sure why it didn't start out this way in Civ7.
  • Bug: The AI makes giant piles of explorers and sends them all the the same place at the same time.

That said, played one game. 16 hrs. Really enjoyed it. It's good good bones. Needs some work - beyond this too - but the structure is there to make a great game!
 
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