Thibaulthc
Prince
So I played my first game with CEG, CAT and CIN on BNW
I played Germany on Epic/Large
I tried emperor coz I thought it would be harder (usually play Immortal)
I started a tall empire with 3 cities.
The beginning was hard and challenging.
But then I started to earn way too much gold. I got allied with EVERY CS and took the lead in techs. AI never closed the gap.
I think that building maintenance is too low.
At the end of my game I had +700 gold, +1300 culture, +700 tourism and +2300 science.
AI never made any archeologist. And almost no GW. They had around 8 tourism each... That must be a bug.
Their city defense were so weak. Often around 45 while I had IronClads who caused around 80-150! damages. I was able to take any coastal city in 2-3 turns with some IronClads and a destroyer.
I think that too many units have a ranged attack. It makes no sense for some of them like the lancers IMHO. And it makes some of them way too powerful.
I liked the stories improvements, but AI often had to take the third option because a lack of money.
I had the Just War belief, and with the new flanking bonus and the usual ones, most of my attacks were at +140%.
AI often sent me unescorted workers. And bunches of Gatling Guns with only ONE soldier unit.
I took the cultural victory. But when I voted for the World Leader, I had 47 of the 38 necessary votes, I got elected but got no victory. Did I miss something there ?
About Germany, Hanse are OP and Panzers are really powerful.
Some yield bugs (especially atolls). Show 2food in the city screen, but 2prod and 4food when mouse over.
Some weird things with the production and culture numbers also.
Destroyers upgrading in Carriers is a nonsense IMO
Despite what I just wrote, I really like this mod. And you guys are constantly aiming to improve it. Thank you very much.
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I played Germany on Epic/Large
I tried emperor coz I thought it would be harder (usually play Immortal)
I started a tall empire with 3 cities.
The beginning was hard and challenging.
But then I started to earn way too much gold. I got allied with EVERY CS and took the lead in techs. AI never closed the gap.
I think that building maintenance is too low.
At the end of my game I had +700 gold, +1300 culture, +700 tourism and +2300 science.
AI never made any archeologist. And almost no GW. They had around 8 tourism each... That must be a bug.
Their city defense were so weak. Often around 45 while I had IronClads who caused around 80-150! damages. I was able to take any coastal city in 2-3 turns with some IronClads and a destroyer.
I think that too many units have a ranged attack. It makes no sense for some of them like the lancers IMHO. And it makes some of them way too powerful.
I liked the stories improvements, but AI often had to take the third option because a lack of money.
I had the Just War belief, and with the new flanking bonus and the usual ones, most of my attacks were at +140%.
AI often sent me unescorted workers. And bunches of Gatling Guns with only ONE soldier unit.
I took the cultural victory. But when I voted for the World Leader, I had 47 of the 38 necessary votes, I got elected but got no victory. Did I miss something there ?
About Germany, Hanse are OP and Panzers are really powerful.
Some yield bugs (especially atolls). Show 2food in the city screen, but 2prod and 4food when mouse over.
Some weird things with the production and culture numbers also.
Destroyers upgrading in Carriers is a nonsense IMO
Despite what I just wrote, I really like this mod. And you guys are constantly aiming to improve it. Thank you very much.
Envoyé de mon iPhone à l'aide de Tapatalk