First impressions- better than id expected!

paulcarri

Prince
Joined
Jun 13, 2013
Messages
512
Hey all

After playing SIX hours straight on my first day with the game (and being tired as heck at work and in the doghouse with the wife as a result) i think ive got a feel for what vanilla civ 5 is about.

Id read all sorts of awful things about it so wasnt sure id like it at all.

But, its pretty good!!!

Things i like

a) The graphics- considering my machine i got this working fine on high settings, a pleasant surprise!. It does look better than civ iv

b) The interface is growing on me fast. I still struggle to find some info but im getting there

c) Bombardment, ranged units- much more options as a result, with potential for more tactics.

d) Social policies.. i like the theme, though i did like civics

e) Bigger BFC as city influence spreads, it never made sense that every city regardless of influence had the same number of tiles (border popping peaked very early on 4)

f) Tech trading was the most absurd default setting on civ iv, the idea that you can research an obscure tech such as aesthetics, then advance a thousand years in one turn always annoyed me ..i was glad as heck when i found out you could disable it.

Things i dont get

a) Buying tiles- who am i buying them from??? It feels a tad gamey.

b) Speed- i appreciate that im not playing on a high end machine, i expected maybe graphics problems ..but the graphical scrolling is fine!. The time between turns though is incredibly slow from 100 turns or so in... when the complexity doesnt seem to have increased, im playing small maps, and time seems like 'huge maps on BTS'

c) Resources- improving your resources (not just strategic or luxury) was a major part of civ.. you had the trade offs, workers or troops.. the resources seem far more generic now to me.

Things im unsure about

a) 1UPT- i wasnt a fan of sod particularly , although it was better than people say imho with stack composition important, and unit counters etc. I can see compromises that have been made to accomodate it though and it can get annoying trying to get those units into place, id have loved armies myself?

b) Limited resources, like the idea in principle, in reality i secured 3 sources of iron..it was gone after 4 SOTL and 3 swordsmen. I cant help feeling it was implemented because of 1UPT.

c) The BIGGEST annoyance with previous civs was map generation, your start was the single biggest factor in your success..one game you would start with 3 x gold, 2 x good food, and maybee stone too.. the next game you would be in the ice with a couple of beaver..it seems this is exactly the same really...

But, it is definitely better than expected, and will be getting g&k
 
a) Buying tiles- who am i buying them from??? It feels a tad gamey.

So one of the older civilization foundational things is that people find a mutual societal currency. On top of that, people tend to own land and form families. A lot of the larger creations of civilization happened AFTER people colonized various areas as small families, not before.

Because of this the state taking over land for construction projects often involved buying out and re-locating the people who were currently using it. I mean imagine you are Brazil and you are clearing our Rain Jungle and suddenly you find a bunch of tribes in there. You can choose to go ahead slowly or buy them out and they'll re-locate.

b) Speed- i appreciate that im not playing on a high end machine, i expected maybe graphics problems ..but the graphical scrolling is fine!. The time between turns though is incredibly slow from 100 turns or so in... when the complexity doesnt seem to have increased, im playing small maps, and time seems like 'huge maps on BTS'

If you turn off all animations it speeds things up very well.

c) Resources- improving your resources (not just strategic or luxury) was a major part of civ.. you had the trade offs, workers or troops.. the resources seem far more generic now to me.

In exchange you have specialists who can be turned to do all those things.
 
Hey all



a) Buying tiles- who am i buying them from??? It feels a tad gamey.


I personally see it as not buying the tile but paying for your people (wages, equipment, etc) to make the land ready for occupation and\or usage.

There are a lot of things in Civ5 which could be better explained logically, but isn`t. Like you say, the Devs devolved to a `gamey` approach when they can`t be bothered to spend 2 minutes to explain something in a real world way.

As for the 1 unit stack thing, I know it`s a tad strange, but I do find it better because I would always be caught out in previous Civs when 1 tank suddenly became 20! Now I know what I`m facing at a glance.

However there are nice things about Civ5 I really like such as the different language animated leaders and the bad stuff like how Happiness works and the GDR.:eek::cry:
 
Thanks guys, yeah i guess i just have to look at tile purchase as paying gentry etc.. i think for me its all about immersion, thats why things like that bug me, and why i was horrified when i read the ai doesnt have personalities.. although ive not found that so far.

Like i said, i like it

With regards to animations, ive enabled quick movement, and ive disabled combat animation- is there anything else to disable to speed things up?- its time between turns really, given its a small map and early..i am surprised

And yes SOD could be annoying, ive sworn out loud before now when monty and his 'endless jaguars' kill my general led tank (thats happened several times)
 
Thanks guys, yeah i guess i just have to look at tile purchase as paying gentry etc.. i think for me its all about immersion, thats why things like that bug me, and why i was horrified when i read the ai doesnt have personalities.. although ive not found that so far.

Wait, the AI does have personalities in civ 5 right. Like Montezuma is a warmongerer and far mor likely to attack you than say Gandhi.
 
Yes, the AI does have personalities. Each Leader is set up to be like their real-life version-ish.

I find Attila is very Attila. Aggressive, always annoying everyone in an almost suicidal way, and if he ever gets powerful enough he won`t stop from attempted world domination.

However, there`s an option to choose Random Personalities. i love this because then you can`t predict how the AI leader will be when you first meet him... although Attila still tends to act like Attila!
 
Yes, the AI does have personalities. Each Leader is set up to be like their real-life version-ish.

I find Attila is very Attila. Aggressive, always annoying everyone in an almost suicidal way, and if he ever gets powerful enough he won`t stop from attempted world domination.

However, there`s an option to choose Random Personalities. i love this because then you can`t predict how the AI leader will be when you first meet him... although Attila still tends to act like Attila!

I really love the personalities feature! I think experienced players prefer to randomize them, but I'm not there yet :D, I still like Attila being Attila, and Gandhi being Gandhi ^^
 
I really love the personalities feature! I think experienced players prefer to randomize them, but I'm not there yet :D, I still like Attila being Attila, and Gandhi being Gandhi ^^

Randomizing the AI personalities can actually make them worse. You can end up with Rammys that don't like playing with city-states or Sejongs that put science buildings on the backburner.
 
Randomizing the AI personalities can actually make them worse. You can end up with Rammys that don't like playing with city-states or Sejongs that put science buildings on the backburner.

I think you`re missing the point there.
 
Randomizing the AI personalities can actually make them worse. You can end up with Rammys that don't like playing with city-states or Sejongs that put science buildings on the backburner.

Fair point... but even if it's hard for some AI civ to get on the right track, on the overall it's a totally new challenge for the experts, because they can't use the pre-knowledge they got to help them win the game..
 
I personally see it as not buying the tile but paying for your people (wages, equipment, etc) to make the land ready for occupation and\or usage.

I think I've actually read something like that(perhaps in the game?)where it says you are funding your citizens settlement of new land. So maybe that's how the devs meant it. :dunno:
 
I think I've actually read something like that(perhaps in the game?)where it says you are funding your citizens settlement of new land. So maybe that's how the devs meant it. :dunno:

Oh, so similar to the Homestead Acts? That makes enough sense for me.
 
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