Discussion in 'Civ6 - General Discussions' started by Nightsong, Jan 24, 2018.
The Cree UU
Updated the original post with some info about the civ's abilities.
I find the golf course an interesting choice but it does fit with Scottish history seeing as they are the ones that invented the modern version of the sport way back in the 15th century.
His mother was born in Scotland.
Anyone catch what language he was speaking? Scots or Gaelic?
Yep, I have faith in Geoff Knorr but what we hear here could be ripped off the first YouTube result for Scotland the Brave
He does, and he even owns golf courses in Scotland, which have attracted no small number of angry protests for many years now.
Yeah i realized they would give tourism based on culture but I figured it would be at least as good as a seaside resort.
I should have said a golf course should generate double the tourism of its tile appeal just like the seaside resort.
The Scottish icon.
I'd expect them to get tourism boosts later on, plus the one every civ gets at Flight.
Overall, I very much like this civ. It's specialties come a little later than I would've liked but very solid. Powerful ranger replacement (meaning no reason not to build scouts and level them, much like the Cree), UI that grants amenities (as goofy as a golf course seems, granting amenities via a UI is big - you could go wide and conquer far), their UA grants extra scientist and engineer points which is huge (where as Korea will run a flat science boost, Scotland gets an easier method of getting the more powerful and situational boosts of their GP), and the liberation war boost is big as well. The last will be a very easy way to launch expansive wars, grant good will with potential allies, and the boost to production will definitely help.
Honestly, one of the best Civs in the expansion. Extra credit for kicking the hell out of that stool like a boss.
Edit: You guys are focusing too much on the fact that the Golf Course is a Golf Course and not some Classical to Medieval fortress. The UI is very fine. Boosts culture, grants Amenity (AMENITY PEOPLE), and gold - this is a very good UI.
horrible colours choice
Offtopic: He's half German, half Scottish, if I'm not mistaken.
Weirdly enough, to my Norwegian ears, the language he speaks sounds... familiar, like Icelandic does, but much like Icelandic, I can't understand him. Odd.
I was looking forward to Scotland. I could have hid behind my unique Scottish defensive structures and dark green border colors. My units could have moved effortlessly through the hills.
I want beautiful field-stone walls to keep my sheep in line, not this golf nonsense.
Need to attract more great thinkers and engineers to your realm? Build a ton of golf courses
Golf Course unlocks at reformed church.
Why? Because now Portugal can't have those colors?
The city art is very nice. Also having listened to it a few times now I'm pretty sure it's Scots he's speaking, which is nice. Leaves room for a Celtic-language speaking civ later
Is anybody else as bewildered as me by the third civ with almost the exact same bonus? Seriously, what's up with those "declare war with bonus movement" abilities? Does Firaxis have a creativity crisis?
Also, golf course. Really. I expected to see some kind of castle... And on top of that, no heavy infantry...
First civ since a long time who has disappointed me. I just... didn't feel the Scotland at all.
My only consolations are bagpipes and great leader instead of Mel Gibson
This is absolutely awful. I could spend less than 10 minutes and come up with better mechanics. What is to stop you from just spamming wars of liberation the entire game while making no effort to actually liberate. A replacement unit for the ranger, a unit I don't think I've ever built once. Golf courses, really? I have no desire whatsoever to play this civ.
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