First Peoples of North America
Flag / Border fix, July 6, 2006
This fix (applied in two files - see below) addresses two problems:
1. Eliminates "white flag" problem (and adds flags that are closer to the vanilla feel)
2. Eliminates (hopefully) "border overlap" by using unique colours for the First Peoples civs
To install, extract Update 1 to Mods\First Peoples\Assets\Art\Interface; extract Update 2 to Mods\First Peoples\Assets\XML
Version 1.4, May 14, 2006
- patch 1.61 compatible
Version 1.3, February 17, 2006
**Major Update**
- added Sioux and Iroquois as separate civs
- added Ohkom Kakit as Leader to Vo'estaneo'o (lost Tashukewitko and Tatanka to Sioux)
- added Deganawida as Iroquois leader; moved Ayenwatha to Iroquois
- see below for civ details
- added tluck4life's re-skin of immortal for Brule Warrior
- added tluck4life's re-skin of longbowman for Mohawk Warrior
- former Mohawk Warrior skin stays with Anishnaabek; now called Ogichidaa
- added new Unit buttons for all UUs - especially proud of War Chief and Dog Soldier
- split city lists for Anishnaabek and Vo'estaneo'o (for new Sioux and Iroquois)
- added cities for Anishnaabek and Vo'estaneo'o
Version 1.2, January 20, 2006
- added re-skin for Code Talker
- added re-skin for Noseepsk
- added tluck4life's re-skin of Mohawk Archer
- fixed a couple of ArtDefines tags
Version 1.1, January 10, 2006
*major changes*
- changed names for Civs to preserve flavour (see below)
- consolidated all TEXT entries into one file (for combining)
- edited Code Talker - is now a Marine upgrade with some spy abilities
- edited Noseepsk - is still a Work Boat but with 1 combat and 2 cargo
- added new skins for all units, except Noseepsk and Code Talker
- thanks to Mumim for horse skin for Dog Soldier
- thanks to Tremo for scout skin for Ayastigi
- thanks to Tactician Zhao for scout/wolf unit for Qimuksiit
- Mohawk Archer, War Chief and Ghost Dancer is my lousy work
Version 1.00, January 4, 2006
This mod is the finished product of several weeks of research and modding. The mod contains eight new civilizations in one pack, each representing a demographic group of North American First Peoples nations.
Rather than follow the route taken in previous Civ games, where the Sioux and Iroquois were used as representative nations, I decided to add several civs that would cover North America from the Arctic circle to the Gulf of Mexico.
The history of First Peoples intricate, with complex migration accounting for some unusual blood relationships and geography creating various alliances and divisions. As such, it is almost impossible to align civs based on ancestry and not always practical to do so strictly on shared practices.
Instead, these civs are based on anthropological divisions created primarily by terrain and resources. These division are generally accepted among experts, although they may sometimes feature sud-divisions.
What this mod represents is a conceptual look at North American First Peoples' societies. It considers what might have happened had there been unifying forces prior to the arrival of the first Europeans. Had trade and shared knowledged been expanded, might we have seen more complex societies among the nations?
As with my Civ3 mod for First Peoples, I have chosen to eschew reservation names for cities and have instead decided to use tribes as "cities" for these civs. This is representative of the nomadic nature of many First Peoples culture, and it respects the incredible diversity that existed within geographic regions.
The Civs:
new
Iroquois Empire
Leaders:
- Ayenwatha (Phi/Exp - Nation)
- Deganawida (Org/Cre - Represent)
Unique Unit: Mohawk Archer (replaces Longbowman)
Flag: Iroquois Confederacy
new
Sioux Empire
- Tatanka Iyotake (Sitting Bull) (Agg/Spr - Hered)
- Tashunkewitko (Crazy Horse) (Cre/Spr - Org Rel)
Unique Unit: Brule Warrior (replaces Knight)
Flag: United Sioux tribes
Upaajut Empire (Inuit, Dene, Yupik, Aleut, Chipewyan...)
Leaders:
- Thanadelthur (Fin/Spr - Merc)
- Matonabbee (Org/Ind - Nation)
Unique Unit: Qimuksiit (replaces Warrior)
Flag: Nunatsiavut people
Piliwni Empire (Paiute, Mohave, Costanoan, Hupa...)
Leaders:
- Wovoka (Spr/Exp - Org Rel)
- Ouray (Org/Cre - Rep)
Unique Unit: Ghost Dancer (replaces Explorer)
Flag: Ute tribe
Tillikum Empire (Chinook, Kalapuya, Haida, Bella Coola, Snohomish...)
Leaders:
- Comcomly (Ind/Exp - Merc)
- Skit-ei-get (Fin/Spr - Hered)
Unique Unit: Noseepsk (replaces Work Boat)
Flag: Chinook nation
Vo'estaneo'o Empire (Cree, Blackfoot, Crow, Comanche...)
Leaders:
- Louis Riel (Agg/Org - Emancip)
- Ohkom Kakit (Phi/Org - Emancip)
Unique Unit: Dog Soldier (replaces Horse Archer)
Flag: Cheyenne Nation
Ni-Mii-Pu Empire (Nez Perce, Okanagan, Modoc, Klikitat, Kootenai...)
Leaders:
- Hinmaton-yalaktit (Chief Joseph) (Agg/Phi - Emancip)
- Winema (Ind/Fin - Hered)
Unique Unit: War Chief (replaces Chariot)
Flag: Nez Perce tribe
Aniyonega Empire (Cahokia, Cherokee, Seminole, Lumbee, Pee Dee...)
Leaders:
- Sequoya (Ind/Cre - Hered)
- Osceola (Phi/Spi - Rep)
Unique Unit: Ayastigi (replaces Warrior)
Flag: Cherokee nation
Dinnehih Empire (Apache, Navajo, Hopi, Taos, Waicuri...)
Leaders:
- Cochise (Exp/Org - Nation)
- Goyathlay (Geronimo) (Agg/Spr - Hered)
- Hastiin Chi'ihanjinni (Manuelito) (Agg/Cre - Rep)
Unique Unit: Code Talker (replaces spy)
Flag: Navajo nation
Anishnaabek Empire (Huron, Ojibwe, Micmac, Beothuk...)
Leaders:
- Donnacona (Ind/Cre - Hered)
- Tecumseh (Agg/Org - Emancip)
Unique Unit: Ogichidaa (replaces Archer)
Flag: Sault Ste. Marie Ojibwe
Notes:
- actual pictures or paintings for leaders have been used where possible
- unique units are actually representative of a culture in that group. I tried to take the history very seriously
To install, unzip to your Mods folder.
All comments are welcome! Any input is appreciated.
Frist Peoples 1.4
If you have problems downloading, drop me an email. The file is about 7MB through email, however.
wyz2@canadatrack.com
Flag / Border fix, July 6, 2006
This fix (applied in two files - see below) addresses two problems:
1. Eliminates "white flag" problem (and adds flags that are closer to the vanilla feel)
2. Eliminates (hopefully) "border overlap" by using unique colours for the First Peoples civs
To install, extract Update 1 to Mods\First Peoples\Assets\Art\Interface; extract Update 2 to Mods\First Peoples\Assets\XML
Version 1.4, May 14, 2006
- patch 1.61 compatible
Version 1.3, February 17, 2006
**Major Update**
- added Sioux and Iroquois as separate civs
- added Ohkom Kakit as Leader to Vo'estaneo'o (lost Tashukewitko and Tatanka to Sioux)
- added Deganawida as Iroquois leader; moved Ayenwatha to Iroquois
- see below for civ details
- added tluck4life's re-skin of immortal for Brule Warrior
- added tluck4life's re-skin of longbowman for Mohawk Warrior
- former Mohawk Warrior skin stays with Anishnaabek; now called Ogichidaa
- added new Unit buttons for all UUs - especially proud of War Chief and Dog Soldier

- split city lists for Anishnaabek and Vo'estaneo'o (for new Sioux and Iroquois)
- added cities for Anishnaabek and Vo'estaneo'o
Version 1.2, January 20, 2006
- added re-skin for Code Talker
- added re-skin for Noseepsk
- added tluck4life's re-skin of Mohawk Archer
- fixed a couple of ArtDefines tags
Version 1.1, January 10, 2006
*major changes*
- changed names for Civs to preserve flavour (see below)
- consolidated all TEXT entries into one file (for combining)
- edited Code Talker - is now a Marine upgrade with some spy abilities
- edited Noseepsk - is still a Work Boat but with 1 combat and 2 cargo
- added new skins for all units, except Noseepsk and Code Talker
- thanks to Mumim for horse skin for Dog Soldier
- thanks to Tremo for scout skin for Ayastigi
- thanks to Tactician Zhao for scout/wolf unit for Qimuksiit
- Mohawk Archer, War Chief and Ghost Dancer is my lousy work

Version 1.00, January 4, 2006
This mod is the finished product of several weeks of research and modding. The mod contains eight new civilizations in one pack, each representing a demographic group of North American First Peoples nations.
Rather than follow the route taken in previous Civ games, where the Sioux and Iroquois were used as representative nations, I decided to add several civs that would cover North America from the Arctic circle to the Gulf of Mexico.
The history of First Peoples intricate, with complex migration accounting for some unusual blood relationships and geography creating various alliances and divisions. As such, it is almost impossible to align civs based on ancestry and not always practical to do so strictly on shared practices.
Instead, these civs are based on anthropological divisions created primarily by terrain and resources. These division are generally accepted among experts, although they may sometimes feature sud-divisions.
What this mod represents is a conceptual look at North American First Peoples' societies. It considers what might have happened had there been unifying forces prior to the arrival of the first Europeans. Had trade and shared knowledged been expanded, might we have seen more complex societies among the nations?
As with my Civ3 mod for First Peoples, I have chosen to eschew reservation names for cities and have instead decided to use tribes as "cities" for these civs. This is representative of the nomadic nature of many First Peoples culture, and it respects the incredible diversity that existed within geographic regions.
The Civs:
new
Iroquois Empire
Leaders:
- Ayenwatha (Phi/Exp - Nation)
- Deganawida (Org/Cre - Represent)
Unique Unit: Mohawk Archer (replaces Longbowman)
Flag: Iroquois Confederacy
new
Sioux Empire
- Tatanka Iyotake (Sitting Bull) (Agg/Spr - Hered)
- Tashunkewitko (Crazy Horse) (Cre/Spr - Org Rel)
Unique Unit: Brule Warrior (replaces Knight)
Flag: United Sioux tribes
Upaajut Empire (Inuit, Dene, Yupik, Aleut, Chipewyan...)
Leaders:
- Thanadelthur (Fin/Spr - Merc)
- Matonabbee (Org/Ind - Nation)
Unique Unit: Qimuksiit (replaces Warrior)
Flag: Nunatsiavut people
Piliwni Empire (Paiute, Mohave, Costanoan, Hupa...)
Leaders:
- Wovoka (Spr/Exp - Org Rel)
- Ouray (Org/Cre - Rep)
Unique Unit: Ghost Dancer (replaces Explorer)
Flag: Ute tribe
Tillikum Empire (Chinook, Kalapuya, Haida, Bella Coola, Snohomish...)
Leaders:
- Comcomly (Ind/Exp - Merc)
- Skit-ei-get (Fin/Spr - Hered)
Unique Unit: Noseepsk (replaces Work Boat)
Flag: Chinook nation
Vo'estaneo'o Empire (Cree, Blackfoot, Crow, Comanche...)
Leaders:
- Louis Riel (Agg/Org - Emancip)
- Ohkom Kakit (Phi/Org - Emancip)
Unique Unit: Dog Soldier (replaces Horse Archer)
Flag: Cheyenne Nation
Ni-Mii-Pu Empire (Nez Perce, Okanagan, Modoc, Klikitat, Kootenai...)
Leaders:
- Hinmaton-yalaktit (Chief Joseph) (Agg/Phi - Emancip)
- Winema (Ind/Fin - Hered)
Unique Unit: War Chief (replaces Chariot)
Flag: Nez Perce tribe
Aniyonega Empire (Cahokia, Cherokee, Seminole, Lumbee, Pee Dee...)
Leaders:
- Sequoya (Ind/Cre - Hered)
- Osceola (Phi/Spi - Rep)
Unique Unit: Ayastigi (replaces Warrior)
Flag: Cherokee nation
Dinnehih Empire (Apache, Navajo, Hopi, Taos, Waicuri...)
Leaders:
- Cochise (Exp/Org - Nation)
- Goyathlay (Geronimo) (Agg/Spr - Hered)
- Hastiin Chi'ihanjinni (Manuelito) (Agg/Cre - Rep)
Unique Unit: Code Talker (replaces spy)
Flag: Navajo nation
Anishnaabek Empire (Huron, Ojibwe, Micmac, Beothuk...)
Leaders:
- Donnacona (Ind/Cre - Hered)
- Tecumseh (Agg/Org - Emancip)
Unique Unit: Ogichidaa (replaces Archer)
Flag: Sault Ste. Marie Ojibwe
Notes:
- actual pictures or paintings for leaders have been used where possible
- unique units are actually representative of a culture in that group. I tried to take the history very seriously
To install, unzip to your Mods folder.
All comments are welcome! Any input is appreciated.
Frist Peoples 1.4
If you have problems downloading, drop me an email. The file is about 7MB through email, however.
wyz2@canadatrack.com