Ofuh
Warlord
- Joined
- May 25, 2007
- Messages
- 214
Hi guys and girls, new poster here. Been lurking around for a while, finally decided to post. Let me first say sorry for the long ass post that has probably been brought up many times. I couldn't really find any good answers through looking around, and I want a more personal answer that will work for me 
I just got back into the game a few days ago. I used to play a long time ago, but stopped because I had got myself hooked on Sim City 4 while trying it again after a few years, and then moved on to another game which I just recently quit.
Anyway,
After reading many posts, and guides etc I've come to the conclusion that I'm doing something wrong and need to change my playing style. When I started up again this week I started on Warlord difficulty because I was going to be rusty after a long break. After a couple games and getting the feel of things again I moved on to Noble which is what I played on before I quit, even though I don't remember how well I did.
I play on Noble, with random civ + enemy civs, no locked alliance, all settings such as sea level and climate on random, map type I usually pick something like fractal to get something unexpected or I cycle through maps I never played. I like to keep things random or new. I don't want to go into every game knowing exactly what my civ or enemies will be and how the map will be set up etc... I suppose that could be a factor in my problem since I have no set strategy or anything, but hey everyone has preferences
Anyway, I always seem to run into some types of problems. Mostly falling way behind on technology. I have come to the conclusion that it because I don't make enough money so I can't stay at a very high research rate for the whole game.
I have read many posts and I understand the general idea is to want to be on the offence a lot, but then not only am I only producing soldiers so I can't get a lot of growth or buildings, but then if I manage to conquer cities it ends up making me lose money because of the maintenance.
But, even if I don't make massive armies and have a lot of cities putting me in debt, I still somehow manage to fall behind on the technology race. Not much you can do when your enemies are sending tanks at you and all you have are some girly riflemen
Having said all that, it is probably my biggest problem. Sure I need to work on my military tactics and many other things, but that comes with practice and time.
I recently tried going for alphabet very fast (which I read on here), and then trading it for the techs that I skipped, but I'm really not too sure if it doesn't end up at the same (for me at least.) When I get to alphabet and trade, I am only able to get a couple of the very early techs out of trading writing. I suppose maybe it is a strategy meant for higher difficulty levels, and on lower difficulty it doesn't do much good as the AI itself doesn't research at such a high rate so I don't have as many techs to get from it.
Any suggestions, help, tips etc will be very appreciated. I know it must be hard to tell me what I'm doing wrong without me giving a play by play explanation of what I'm doing. Maybe I should do that sometime.
Now on to some general little questions that I've been wondering about for a little bit.
- What does health do? I mean, when citizens are unhappy one of the squares will not work, but if the citizens are unhealthy what happens?
- Is there a way to stop automatic city razing, without preventing city razing altogether? I hate conquering little one population cities that get automatically destroyed and then the other civ ends up pissed at me for the rest of the game.
- How exactly is it determined if a city will leave their culture and join another? Several times I had neighboring civs with cities in the 20% where my culture have revolts in them, but they don't end up joining me. Same has happened if my cities were low %
- I'm confused about the concept of "trade routes" such as 50% trade route increase from harbor or 100% trade route increase from a wonder (forget which one) and from free market.
- When massing siege units for taking over cities, is it best to upgrade their collateral damage or city attack? I tend to upgrade their collateral damage, but take very heavy losses since a good number of them end up dying.
- Is it not possible to sell buildings anymore? I remember being able to do it in previous civs but I don't remember doing it in civ 4.
- When upgrading a lot of units for example all the defenders such as archers to longbows or longbows to rifles, is it best to upgrade them or to replace them? Upgrading has a very heavy price tag, so it takes me a good number of turns to get everyone upgraded, and I can't run a deficit research fund since my gold ends up low and I need more for upgrading.
That's all I can think of for now, plus I have to run.
Thanks in advance for your help and time

I just got back into the game a few days ago. I used to play a long time ago, but stopped because I had got myself hooked on Sim City 4 while trying it again after a few years, and then moved on to another game which I just recently quit.
Anyway,
After reading many posts, and guides etc I've come to the conclusion that I'm doing something wrong and need to change my playing style. When I started up again this week I started on Warlord difficulty because I was going to be rusty after a long break. After a couple games and getting the feel of things again I moved on to Noble which is what I played on before I quit, even though I don't remember how well I did.
I play on Noble, with random civ + enemy civs, no locked alliance, all settings such as sea level and climate on random, map type I usually pick something like fractal to get something unexpected or I cycle through maps I never played. I like to keep things random or new. I don't want to go into every game knowing exactly what my civ or enemies will be and how the map will be set up etc... I suppose that could be a factor in my problem since I have no set strategy or anything, but hey everyone has preferences

Anyway, I always seem to run into some types of problems. Mostly falling way behind on technology. I have come to the conclusion that it because I don't make enough money so I can't stay at a very high research rate for the whole game.
I have read many posts and I understand the general idea is to want to be on the offence a lot, but then not only am I only producing soldiers so I can't get a lot of growth or buildings, but then if I manage to conquer cities it ends up making me lose money because of the maintenance.
But, even if I don't make massive armies and have a lot of cities putting me in debt, I still somehow manage to fall behind on the technology race. Not much you can do when your enemies are sending tanks at you and all you have are some girly riflemen

Having said all that, it is probably my biggest problem. Sure I need to work on my military tactics and many other things, but that comes with practice and time.
I recently tried going for alphabet very fast (which I read on here), and then trading it for the techs that I skipped, but I'm really not too sure if it doesn't end up at the same (for me at least.) When I get to alphabet and trade, I am only able to get a couple of the very early techs out of trading writing. I suppose maybe it is a strategy meant for higher difficulty levels, and on lower difficulty it doesn't do much good as the AI itself doesn't research at such a high rate so I don't have as many techs to get from it.
Any suggestions, help, tips etc will be very appreciated. I know it must be hard to tell me what I'm doing wrong without me giving a play by play explanation of what I'm doing. Maybe I should do that sometime.
Now on to some general little questions that I've been wondering about for a little bit.
- What does health do? I mean, when citizens are unhappy one of the squares will not work, but if the citizens are unhealthy what happens?
- Is there a way to stop automatic city razing, without preventing city razing altogether? I hate conquering little one population cities that get automatically destroyed and then the other civ ends up pissed at me for the rest of the game.
- How exactly is it determined if a city will leave their culture and join another? Several times I had neighboring civs with cities in the 20% where my culture have revolts in them, but they don't end up joining me. Same has happened if my cities were low %
- I'm confused about the concept of "trade routes" such as 50% trade route increase from harbor or 100% trade route increase from a wonder (forget which one) and from free market.
- When massing siege units for taking over cities, is it best to upgrade their collateral damage or city attack? I tend to upgrade their collateral damage, but take very heavy losses since a good number of them end up dying.
- Is it not possible to sell buildings anymore? I remember being able to do it in previous civs but I don't remember doing it in civ 4.
- When upgrading a lot of units for example all the defenders such as archers to longbows or longbows to rifles, is it best to upgrade them or to replace them? Upgrading has a very heavy price tag, so it takes me a good number of turns to get everyone upgraded, and I can't run a deficit research fund since my gold ends up low and I need more for upgrading.
That's all I can think of for now, plus I have to run.
Thanks in advance for your help and time
