Scenario: Episode 1 Scenario: Naboo.
Map: Large, Planetwide.
The design of the map is split into 2 part of the map, divided by an edge in the middle horizontally symbolizing the transition from the land and space.
The terrain on the bottom part, the land, is mainly Grassland and Forests. There are smaller and larger swamps around the map, preferably near the corner(s), and several cities, with “city” terrain around them. The city terrain will have extra commerce, less than average food, and medium production. There will be some hills, but very few mountains.
The top part of the map will have the space terrain. In space there will be barely anything, but a few rocks and other small things orbiting in space to give some variety. Some of those will block the way for spacecraft.
General Information; Resources, Animals, and Cities:
We will not necessarily have a lot of resources, but smaller places such as minerals, nerfs and banthas, and plants resources will work. Animal herds such as the beasts that the Gungans use can be barbarian animals, with pretty good defense depending on the animal (extra defense in grasslands, and low movement, because they are grazing). The Gungans can produce a ‘hunter’ unit, who can capture these animals, who when brought to a city can be upgraded to certain units, depending on the beast. Some beasts are:
The Trade Federation will have some space stations, and capital ships, as cities. They will have no buildings in them, and can’t build more. Each one will only be able to build a certain type of unit. For example, they will have a few cities which have access to droids, MTTs, and other droid units. Only the capital (The droid control center) will have access to Droideka's and fighters.
Theed will be placed near the edge of the map. It will have access to a small variety of starfighters. There will also be several other Naboo cities nearby. All of the Naboo cities will have ‘city’ terrain.
In the upper corner of the map, there will be a planet which is controlled by The Republic. This planet will include several other civs, all non-playable, who all have power in the senate. (note: The Republic is non-playable, and only gives trade routes, and has some sort of negotiating power, like the UN, but more powerful, which works with the civs on the planet, and Naboo and the Trade Federation)
There will be several Gungan cities in the swamps, which will be able to produce Gungan units, and hunters. They will also be able to upgrade captured animals to better units.
Scenario Objectives and Special Events:
The player can play as the Gungans, or the Trade Federation. The Naboo will be a non-playable civilization. If the player is the Gungans, their objective is to stop the Trade Federation from conquering Naboo, and then driving them off the planet. The Trade Federation’s objective is to capture Theed, and the other cities, and destroy the Gungans.
In Theed itself, there will be extra surrounding city terrain, more than the others have, and a special resource, or improvement called the ‘hangar.’ When the Gungans capture it, they get a lot of fighters and can try to take the Droid Control Station.
The Droid Control Station will have surrounding turrets (immobile units, with ranged bombardment) in space and fighters available for self-defense (short range, based off the main stations). The Space Station itself will also be a base, available to build fighters, and possibly transports, or other medium sized units.
When the Trade Federation takes Theed, the Gungans will receive a Grand Army, and can try to move towards the city. The Army will arrive in a swamp area where they have to pass by a certain spot to get to the city, and when they do, the Trade Federation will receive an event, saying that the Gungans are arriving, and will receive several units in a blocking position.
This is not intended to be the exact design of it, but only a basic idea. If anyone has any other ideas, please tell me. I am just suggesting stuff, but I have worked for a while on this, and am very proud of my design. Thanks.
Map: Large, Planetwide.
The design of the map is split into 2 part of the map, divided by an edge in the middle horizontally symbolizing the transition from the land and space.
The terrain on the bottom part, the land, is mainly Grassland and Forests. There are smaller and larger swamps around the map, preferably near the corner(s), and several cities, with “city” terrain around them. The city terrain will have extra commerce, less than average food, and medium production. There will be some hills, but very few mountains.
The top part of the map will have the space terrain. In space there will be barely anything, but a few rocks and other small things orbiting in space to give some variety. Some of those will block the way for spacecraft.
General Information; Resources, Animals, and Cities:
We will not necessarily have a lot of resources, but smaller places such as minerals, nerfs and banthas, and plants resources will work. Animal herds such as the beasts that the Gungans use can be barbarian animals, with pretty good defense depending on the animal (extra defense in grasslands, and low movement, because they are grazing). The Gungans can produce a ‘hunter’ unit, who can capture these animals, who when brought to a city can be upgraded to certain units, depending on the beast. Some beasts are:
Spoiler :
Aiwha (flying beasts, when captured can be upgraded to ‘Aihwa Scout,’ or ‘Aihwa Rider’ (bomber type unit, can’t go into space))
Beck-tori (predators living in swamps, can’t be captured)
Colo claw fish (same as Beck-tori)
Falumpaset (medium strength land beasts, can be captured and upgraded to ‘Gungan War Wagon.’
Fambaa (huge beast, can be upgraded when captured to ‘Fambaa Shield Generator,’ ‘Fambaa Artillery,’ or ‘Fambaa Troop Carrier.’
Gooberfish (Swamp predators, can’t be captured
Kaadu (medium strength land beast, can be upgraded to ‘Kaadu Rider,’ or sacrificed to build ‘Kaadu Patrols’ in a city, as a police station)
Narglatch (land predator, can’t be captured)
Opee sea killer (Sea predator, can’t be captured)
Sando aqua monster (huge swamp and sea predator, can’t be captured)
Titavian (Huge air beast, not able to attack, but not capturable)
Veermok (predator, not capturable)
Zalaaca (high strength, capturable and can be upgraded to ‘Zalaaca Rider’
Beck-tori (predators living in swamps, can’t be captured)
Colo claw fish (same as Beck-tori)
Falumpaset (medium strength land beasts, can be captured and upgraded to ‘Gungan War Wagon.’
Fambaa (huge beast, can be upgraded when captured to ‘Fambaa Shield Generator,’ ‘Fambaa Artillery,’ or ‘Fambaa Troop Carrier.’
Gooberfish (Swamp predators, can’t be captured
Kaadu (medium strength land beast, can be upgraded to ‘Kaadu Rider,’ or sacrificed to build ‘Kaadu Patrols’ in a city, as a police station)
Narglatch (land predator, can’t be captured)
Opee sea killer (Sea predator, can’t be captured)
Sando aqua monster (huge swamp and sea predator, can’t be captured)
Titavian (Huge air beast, not able to attack, but not capturable)
Veermok (predator, not capturable)
Zalaaca (high strength, capturable and can be upgraded to ‘Zalaaca Rider’
The Trade Federation will have some space stations, and capital ships, as cities. They will have no buildings in them, and can’t build more. Each one will only be able to build a certain type of unit. For example, they will have a few cities which have access to droids, MTTs, and other droid units. Only the capital (The droid control center) will have access to Droideka's and fighters.
Theed will be placed near the edge of the map. It will have access to a small variety of starfighters. There will also be several other Naboo cities nearby. All of the Naboo cities will have ‘city’ terrain.
In the upper corner of the map, there will be a planet which is controlled by The Republic. This planet will include several other civs, all non-playable, who all have power in the senate. (note: The Republic is non-playable, and only gives trade routes, and has some sort of negotiating power, like the UN, but more powerful, which works with the civs on the planet, and Naboo and the Trade Federation)
There will be several Gungan cities in the swamps, which will be able to produce Gungan units, and hunters. They will also be able to upgrade captured animals to better units.
Scenario Objectives and Special Events:
The player can play as the Gungans, or the Trade Federation. The Naboo will be a non-playable civilization. If the player is the Gungans, their objective is to stop the Trade Federation from conquering Naboo, and then driving them off the planet. The Trade Federation’s objective is to capture Theed, and the other cities, and destroy the Gungans.
In Theed itself, there will be extra surrounding city terrain, more than the others have, and a special resource, or improvement called the ‘hangar.’ When the Gungans capture it, they get a lot of fighters and can try to take the Droid Control Station.
The Droid Control Station will have surrounding turrets (immobile units, with ranged bombardment) in space and fighters available for self-defense (short range, based off the main stations). The Space Station itself will also be a base, available to build fighters, and possibly transports, or other medium sized units.
When the Trade Federation takes Theed, the Gungans will receive a Grand Army, and can try to move towards the city. The Army will arrive in a swamp area where they have to pass by a certain spot to get to the city, and when they do, the Trade Federation will receive an event, saying that the Gungans are arriving, and will receive several units in a blocking position.
This is not intended to be the exact design of it, but only a basic idea. If anyone has any other ideas, please tell me. I am just suggesting stuff, but I have worked for a while on this, and am very proud of my design. Thanks.