This is essentially the way Beyond Earth opened if you selected "Retrograde Thrusters" as your spaceship option. *
Thank you , I did not know that. I confess I bought BE but only played it a couple of times, because it was such a terrible successor to SMAC, which I still think is the model for How Science Fiction Civ Should Be Done. The only thing I really liked about BE was the Tech Tree/Web with primary and then subordinate Techs. I really thought that was the way they were going to go to liven up the Tech Tree in Civ VI, instead of giving us the artificial Pablum of a Tree we got. Technologies and Applications of those Technologies would allow such a much more varied 'Tech Progression'. Instead we get technologies like Stirrups, an artificial 'tech' solely for the purpose of getting the player a Knight unit. (Hint: the stirrup was introduced to western Asia AT LEAST 900 years before Knights were introduced in Europe: the connection between the two is dubious, to say the least)
*Digression: beyond earth was actually a quite innovative game, and had many great features and mechanics- ultimately done in by a lack of balancing passes and insufficient backstory. In particular relevance to this thread, I think they did a wonderful job finding ways to make marginal tiles more useful with enough tech. If Civ6 introduced methods of boosting deserts/tundra (solar plant? a second wave of resource reveals? allowing farming eventually?), coasts (with and without resources), it would go a long way into how we view and plan our empires- right from the starting site on Turn 1!
Ah, now you're pushing one of my buttons: the lack of Dynamic Change in the Civ maps and from technological changes.
One: ALL resources of a type are revealed at the same time. No Gold Rushes later, no Strikes of oil, iron, special alloys, etc. What you see all at one time is all you will see to the End of Game. How dull.
Two: None of the ability to Change the Terrain that we actually have: No strip mines removing the entire mountain to get at ores, no filling in of estuaries (at the least, it should be a Unique Attribute for the Netherlands!), no Chunnels, Canals, artificial Lakes, artificial Islands, etc.
Three: No discoveries of entirely new uses for Resources - like Copper becoming necessary for Electrification, Gold for solid-state connectors for Consumer Electronics, no new construction made possible by Advanced Composite Materials, Reinforced Concrete, Wood or Composite Laminates, no Pottery becoming (a few thousand years later) Ceramic Composites (among other things, the basis for modern armor on both people and tanks!)
I will now stop before this turns into a multi-page Rant.