From my gameplay of this mod, I think one area in which it lacks is actually making sure that the player does well enough to see all of the features (such as buildings/units/promotions) of this mod. Here are the first steps that I found to work best to see as much as possible. If you start out the civ right, it really gets to almost like watching a movie at later stages. Feel free to add extra suggestions! 1) Choose vertical solar map 2) Use settings attached in image (https://photos.app.goo.gl/PqrZRCT3saBMVbeT9). I also think that turning on AI from the settings menu leaves to better automated choices. 3) Research Nomadic Lifestyle-Gathering-Cave Dwelling. Afterward, I just research suggested techs because it’s easier. 4) Set all military units to quick march while you’re getting to tribal villages 5) Start by building khasies river caves, then alpha male, then stick gatherer, then Meadowcroft shelter once you get the tech. 6) Send first tribe toward turkey and split it into three around eastern Italy 7) Sent one tribe toward hut around aral sea, another to hut around western Africa, and another to hut toward turkey. 8) Once near huts, hold until research is 1 past cave dwelling. 9) Best outcome is to get a hunter, ok to get other military units (If you really want hunter you can either save/reload to be “honest” or use world builder to copy same hunter unit you get from one of tribal villages). It’s normal to get all huts on your continent. 10) Sent hunter from turkey to hut in former Yugoslavia, then to Denmark. Send first tribe to hut in iran/Kazakhstan. Send hunter from aral sea to hut in Russia and first tribe from aral sea to china’s hut. Send hunter from western Africa to hut in e Africa and first tribe to hut in se Africa. Send hunter from western hut of those to s Africa. 11) Send hunter from iran/Kazakhstan to hut india. Sent hunter from Russia to hut in Norway. Reunite your first tribe as soon as they get to their huts. 12) Prioritize hunter 1-4 promotions, get woodsman/might if you can. You can keep all hunters at quick march for more promotions, but you will die a lot, so would have to save/reload for optimal outcome. 13) Build captured fire as soon as you can and the +1 pop from the sculpting wonder. Use your first great tracker as tracker and second for gold age. I think the doubled up gold age can get you to caste system if you play it right. 14) Use subdued animals for hammer/food buildings first and research second. Leave one animal in city in case new buildings pop up from new techs. Save any upgradeable military animals except canines. 15) You should get enough gatherers from attacking barbs and a huge army (I think I had like 50 deer riders) once you get to animal domestication. I don’t train a single military unit/defense building (beside very important law enforcement ones)– just keep a military unit close to my city. Once you get to animal domestication, wait until other civs get to pop 2 and then take them over for free cities. 16) For developing leaders, pick scientific-industrious-agricultural. 17) Crime is the only thing that has brought down my civ – immediately get law enforcement units if you see it going up. It really starts becoming a problem after you get to the despotism tech. 18) Next gold age opportunity is pyramids/sphinx.