The little paradox is... FS is better promoted for units that are stronger in the battle. But the stronger unit is more likely to win each round anyhow.. making the effect of FS less useful.
The little paradox is... FS is better promoted for units that are stronger in the battle. But the stronger unit is more likely to win each round anyhow.. making the effect of FS less useful.
Well the idea is that first strikes are better employed when the first striker already has the edge.
What I was getting at is the actual die-roll for the combat round is in favour of the stronger unit (after promos calced). So, you are more likely to get your HITS in than the other guy, meaning first strikes sort of get demoted a bit as you already have a bias toward getting those hits.
Maybe it's a bit tricky to explain right. Hope that makes it more better.
First strikes also seem to raise the likelihood of doing damage to a tough defender.
Which has a higher chance of damaging a high str defender? Say you could have a drill II rifle or a C II rifle vs infantry. Which one has a better chance of causing damage? I'm not sold on this yet. The difference isn't enough for me to eyeball it, but my feeling is that at some point drill is better for damaging a top defender using less units...just don't know what point that is.
Say you have a strong military pump city that can get 3-4 promos on its own. I find my best bet with taking first strikes is when my base odds are somewhere in the 70-80% range unmodified. Then, I could take C3-4, and I'll probably have like 99.8% odds to win, but I'll probably get 1 XP from it. But if I take D3-4, then I might only have about 90% odds to win, but I'll usually get more XP from that battle.
R XP P(win) E[XP]
(2,4] 1 1 1
(1.33,2] 2 0.9996 1.999
(1,1.33] 3 0.9602 2.881
(0.8,1] 4 0.8364 3.346
(0,67,0.8] 5 0.5839 2.919
(0.57,0.67] 6 0.3182 1.909
(0.5,0.57] 7 0.1538 1.076
(0.44,0.5] 8 0.0538 0.431
(0.4,0.44] 9 0.0345 0.311
(0,0.4] 10 0.0094 0.094
If you can arrange a fight in which your unit has a strength of twice that of your opponent or very slightly less, you'll get about 99% winning odds and gain 2XP from the win. If your odds go to or above 99.18% then the XP gain will be only 1. Odds between 77% and 50.01% mean 3XP, 50% down to about 32% bring 4XP if you win.
I'll assume no defense modifiers are involved. Also, unless you want me to do otherwise, I'll include the infantry's +25% bonus vs. gunpowder units.
C2 rifle vs. infantry.
14*(1 + 0.2) : 20*(1 + 0.25)
16.8 : 25
Victory odds = 10.2%
Expected damage to defender = 50.45HP
D2 rifle vs. infantry
14 : 20*(1 + 0.25)
14 : 25
Victory odds = 4.8%
Expected damage to defender = 40.76HP
This is a situation where D2 is clearly inferior to C2 but it does not surprise me. Using first strikes at a ratio disadvantage I don't think is usually going to give a better expected damage to the opponent. Especially here since we are looking at the weak D2 promotion. A comparison of C4 vs. D4 would be interesting, but I wouldn't be wasting a D4 unit at such bad odds. I'm not sure how you got that suspicion TMIT but I can't see any evidence for drill being better at low odds like that. Actually the only thing going for the D2 rifle is he'd get 7xp if he won; the C2 rifle would only get 5xp.