The city had one adjacent hill and AI's stack occupied it leading to a lost game.
I didn't have Iron, so my best units were Maces with upcoming Musketman against their Crossbows / Elephants / Knights.
I replayed the game from a late save building a Fort on that hill. Musketmen with their 9STR have 9*(1+.25+.50) = 15.75STR - nice against Knights 10STR (or 10*(1+.1+.1) = 12STR of their promotions).
Without Fort AI is able to concentrate horsed units as a big stack on a hill and my Musketmen cannot attack their Maces on that hill to weaken a stack.
3 waves of AI were crashed against a city and a fort, buying time to get enough Musketmen to go offensive.
Building Fort is expensive, at that stage my 6 idle Workers did it in 2T, so that cost me zero.
I didn't have Iron, so my best units were Maces with upcoming Musketman against their Crossbows / Elephants / Knights.
I replayed the game from a late save building a Fort on that hill. Musketmen with their 9STR have 9*(1+.25+.50) = 15.75STR - nice against Knights 10STR (or 10*(1+.1+.1) = 12STR of their promotions).
Without Fort AI is able to concentrate horsed units as a big stack on a hill and my Musketmen cannot attack their Maces on that hill to weaken a stack.
3 waves of AI were crashed against a city and a fort, buying time to get enough Musketmen to go offensive.
Building Fort is expensive, at that stage my 6 idle Workers did it in 2T, so that cost me zero.
