Hello everyone, I'm a first time modder who wants to add my country (well one of them) to Civilisation 6. I know it's a little early to be asking for feedback but I'm hoping to have the design finalised so I'm ready hit the ground running when the game comes out. My goal is to add Israel as a full playable civilisation. But rather than creating modern or biblical Israel my goal is to create a civilisation that draws from the whole history of the Jewish people. Obviously doing that within a single civilisation will require a lot of simplification, so I'm cutting it into three "eras": Biblical Israel: Focusing on faith The Diaspora - focusing on far flung communities and merchants Modern Israel - focusing on military and science Each era feeds into the following, with faith buying the economy boosting Radhanite unit and gp buying the Haganah unique unit. Without further adu here's the actual design I have so far: Unique Advantage: Chosen People Settler's can only be acquired by buying them with faith. Gain the unique unit Radhanite, replacing apostle. Radhanites retain the apostle's ability to enhance a religion ("your merchants bring teachings from rabbis in far off lands") and can construct Radhanite trading posts on luxury or strategic resources if you have the technology workers need to collect that resource. A Radhanite trading post adds the resource to your empire and provides +1 gp, +2 with Apprenticeships when the tile is worked. If built outside your territory they claim the tile they are built on. Rationale: The limitation on settlers represents Israel's small size and the complete lack of a nation for much of history. I'm hoping to balance it so that you can get a few settlers out at roughly the usual time but later on settlers, especially when you have other options like Radhanites competing for your faith. This might involve making the cost scale with the era or your number of cities. The Radhanites are the core representation of the diaspora era. it's spectated that many Jewish populations descend from Radhanite outposts while their ability to claim resources outside your borders creates something of a diaspora population. Leader: Moses - Promised Land Pastures provide +1 faith. Gain double Great Prophet points in the ancient era. Moses' agenda is The Second Commandment. He dislikes civilisations who spread religion into his cities. He likes civilisations that have fewer luxury resources than him. As an obvious nod to real history, Moses is hardcoded to avoid fascism and hates anyone who adopts fascism. Rationale: Aside from the obvious nod to history Moses is strictly from the ancient era. Moses' hard line on foreign religions is self-explanatory. The luxury resources is a reference to his successor Joshua and the Gibeonites. I think keeping those civilisations around would also make good trading opportunities. Unique unit: Yashiva - replaces temple In addition to providing faith, the Yashiva increases the city's science output by a percentage. Rationale: While I wanted to associate science with modern Israel, I chose the classical era Yashiva for two reasons: Firstly I couldn't think of any iconic modern building to use. Secondly Jewdism is famous for not having a temple so replacing it felt right. I made it a percentage boost to ensure that it remains relevant in the modern era. Unique Unit: Haganah - replaces infantry Haganah have the same stats as infantry but require 33% less hammers to build and 50% less gp to buy. They gain a 10% combat bonus when fighting near a destroyed Radhanite trading post and a 20% combat bonus when fighting near one of your destroyed or occupied cities. Rationale: I needed to have at least some representation of the modern era that actually appears in the modern era, so I chose to Haganah. The bonus to fighting near a destroyed or occupied city references the real Haganah taking Israel. Because this bonus is highly situational I gave them the ahistoric bonus when near destroyed Radhanite trading posts to compensate. Since they were paramilitary force with no state backing I made them cheaper rather than stronger than regular infantry.