automator
King
Up to this point, I've always kept my first war focused on one opponent with the goal of wiping them off the face of the earth.
Today I decided to diversify. With my first war I sent war groups of 3-4 units to three neighboring civs (standard size map), with the goal of crippling them. Seems like it's working. It's almost 1000 AD and each are stuck at a tiny size, they're all following my religion, and are so far behind in tech that I'm wiping them out when I start the game again.
The advantage to multiple enemies, I suppose, is that I'm causing hurt to more than one civ. In other games, I would crush one while the other neighbors surpassed me because they weren't spending money on a war. The advantage to only crippling, then, is that I'm redirecting my efforts to science before non-warring civs get a leg up on me.
Finally, I have the advantage that rather than expanding in one direction (and ending up with a long and thin empire), I'm ending up expanding outwards like a balloon. My interior cities are now nicely protected by a buffer so I can leave them with just a token unit to keep the happiness.
Anyone use this strategy? Like I said, it's still relatively early in the game, so I may find that it was a poor choice. (Not likely, since I'm tech leader around the world, the largest civ, and point leader.)
Today I decided to diversify. With my first war I sent war groups of 3-4 units to three neighboring civs (standard size map), with the goal of crippling them. Seems like it's working. It's almost 1000 AD and each are stuck at a tiny size, they're all following my religion, and are so far behind in tech that I'm wiping them out when I start the game again.
The advantage to multiple enemies, I suppose, is that I'm causing hurt to more than one civ. In other games, I would crush one while the other neighbors surpassed me because they weren't spending money on a war. The advantage to only crippling, then, is that I'm redirecting my efforts to science before non-warring civs get a leg up on me.
Finally, I have the advantage that rather than expanding in one direction (and ending up with a long and thin empire), I'm ending up expanding outwards like a balloon. My interior cities are now nicely protected by a buffer so I can leave them with just a token unit to keep the happiness.
Anyone use this strategy? Like I said, it's still relatively early in the game, so I may find that it was a poor choice. (Not likely, since I'm tech leader around the world, the largest civ, and point leader.)