Fishing Boats

the343danny

Emperor
Joined
Oct 12, 2008
Messages
498
Location
Silicon Valley
Hey, I had a quick question to modding where improvements can be placed. I searched the forums and dug around the xml's but I couldn't find anything on fishing boats. Although I did find out how to change around where worker built units are allowed, I couldnt figure out how to change where boat made improvements are allowed :confused:

So, I just want to know how to let workboats build fishing boats on all water tiles.
 
This forum is for tutorials. Questios belong in the main C&C forum (all the individual threads down under all the forums once you enter Creation and Customization but have not entered any particular subforum). It is your responsibility to contact a moderator to have a misplaced thread moved.

However, to answer your question, you can make an improvement that allows you to make fishing boats on any tile, even those without any particular bonus. Make a mod folder, and in it have a folder structure like Assets/XML/Terrain and into this copy the Civ4Improvements.xml from FiraxisGames/Civ4/BtS/Assets/XML/Terrain. Open this file using word pad and find the part about fishing boats. Replace

<TerrainMakesValids/>

With

Code:
			<TerrainMakesValids>
				<TerrainMakesValid>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bMakesValid>1</bMakesValid>
				</TerrainMakesValid>
			</TerrainMakesValids>

Unfortunately, the computer player will not use this. Apparantly the Sea Worker AI has code only for seeking out bonuses and building on them, not for building general purpose yield increasing improvements. However, fishing boats WILL build routes if you provide them. And routes can increase yield and can look like fishing boats. In fact I have this in my FutureMod and it works. The only flaw is that shortly after it becomes available, GravTubes become available, and the Workbots build those instead.
 
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