[FIXED] Bronze Age Riflemen

Gattamelata

Chieftain
Joined
Aug 18, 2005
Messages
56
I think there's a problem with ruins.

I'm playing a marathon huge world game on Chieftain difficulty, and in the year 2920 BC, the Greeks have a unit of Riflemen.

The only explanation I can think of for this insanity is that they have got very lucky (or benefited from a bug) with ruins upgrades. I saw them wandering around with Pikemen earlier, so this may be the same unit that was upgraded. They'd have to be pretty lucky; I count four upgrades (Warrior -> Spearmen -> Pikemen -> Musketeers -> Riflemen) there, but it may be that pikemen upgrade directly to riflemen. I haven't played that far.

So what's up with this? Has anybody else seen it?
 

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This actually happened to me. I had a spearman... upgraded to a pikeman with a goodie hut... then got another goodie hut.. and went to rifleman?!!

I'm basically dominating the world with my OP rifleman now, nothing can touch it.

Most assuredly something that needs to be fixed
 
I spotted the same thing. Here I am waltzing about with what I think is a mighty spearman from a ruin bonus and I run into an Egyptian rifleman circa 2250 B.C. This is a game killer in my opinion. My solution is just to shut off the ruins to see if it still happens, but I suspect it will not. Unfortunately, I really like the ruins feature and will miss it until this bug is fixed. I'm surprised this one got by the developers.
 
I'm playing a marathon huge world game on Chieftain difficulty, and in the year 2920 BC, the Greeks have a unit of Riflemen.
This is one of those bugs that makes you wonder whether a game has been beta-tested at all. :crazyeye:
 
The game's probably balance tested primarily for standard game settings..... I guess. In my standard games (admittedly, only 3, none completed so far) all the ruins are long gone by 2,000 BC. Noble difficulty.

I wonder if they'll change it into a promotion later on -- +3 strength or something per discovery.
 
Is this bug with Babylon included edition, or also with the standard edition of the game?

Well, I only have the "Deluxe" addition that includes Babylon, but if it is related to upgrades from Ruins then I imagine it is also in the "Standard" edition.

In a game I started without turning off ruins I had a Roman Legion upgraded to a Medieval Long Swordsman. That wasn't too bad considering that I had already entered the Medieval era. Still, I couldn't yet build any of the Medieval units (except horsemen) and neither could the computer players. That longsworsdmen just dominated the battlefield. Was he invincible? No, but he was clearly superior to the units he was encountering which were mostly Classical Era units. I found that acceptable given the circumstances, but if I had received a rifleman or other advanced unit I probably would have just restarted.
 
I like the fact that it will upgrade a unit. It's one of my favorite things to get immediately. Maybe they could either cap it at spearmen/archer (for the initial-game warrior/scout upgrades) or limit it to the best unit the most advanced civ can make at that time? So if no one can make riflemen, it won't give a rifleman. The ruin could just give any of its other random bonuses instead in that case.
 
ha ha. that's hilarious. :D

nvm, it'll be fixed with your first dlc purchase :/
 
I like the fact that it will upgrade a unit. It's one of my favorite things to get immediately. Maybe they could either cap it at spearmen/archer (for the initial-game warrior/scout upgrades) or limit it to the best unit the most advanced civ can make at that time? So if no one can make riflemen, it won't give a rifleman. The ruin could just give any of its other random bonuses instead in that case.

I like the upgrade thing, but think pretty strict limits need to be placed on this. Limitingg it so that a unit can only access this once to upgrade to one level above it's current level would keep things like this from happening.
 
This is a pretty cool feature, but I agree, it needs to be limited. My scout received "new weapons" or whatever the upgrade says, and turned into an archer. However, this archer, since he had been a scout, could ignore terrain costs. He remained very useful till near the end of the game because of this ability.
 
This is a pretty cool feature, but I agree, it needs to be limited. My scout received "new weapons" or whatever the upgrade says, and turned into an archer. However, this archer, since he had been a scout, could ignore terrain costs. He remained very useful till near the end of the game because of this ability.

Yeah, I really like that feature, but I totally agree that ruins shouldn't be able to promote a unit to probably 2+ eras beyond the era you are in.
 
Deluxe via Steam

I just entered Classical (I think), and saw an American Rifleman.

I know they were behind me in tech as I had just seen the listing of tech leaders and I was way in front of Washington.


T
 
I got a rifleman too... cannot remember what year/turn but it was as I got swordsmen, unfortunately I lost it in mid transit :(
 
It's only turn 16 and I'm just one Ancient Ruin away from a very early rifleman:

Spoiler :


I think it's a ridiculous problem with a ridiculous solution: just make the upgrade based on the civilization discovered techs. If the unit entering the ruin is already the best you can have, then chose another effect, never an upgrade.

In the best case scenario, the upgrade should be restricted by the best unit available amongst all civs.

Or, yet, you can transform the "upgrade of weapons" in a promotion that add +20% bonus (until that unit is really upgraded into other), instead of upgrading the unit. A promotion that can only be applied once.

That are many reasonable solutions to this, but the way it stands right now it's plain madness.

Edit: btw, I have the standart steam version.
 
I think that the whole point of that bonus from the ruin is to be able to get a unit you might not yet have access to. Otherwise it's basically the equivalent of handing you exactly enough gold to upgrade your unit. As such I feel that the best thing to do would be cap the upgrade to no more than one era ahead of your current era.
 
I think the best solution is
"upgraded weapons" does not apply to a unit you do not have tech for. (if you don't have tech for the current unit, then it gives you a free promotion)
 
I think the best solution is
"upgraded weapons" does not apply to a unit you do not have tech for. (if you don't have tech for the current unit, then it gives you a free promotion)
There is a problem with this solution: if you keep your army updated (and you generally want to do it) then you will never be able to receive a "weapon upgrade".
I propose a different solution: a single unit can only receive the upgrade ONE time.
 
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