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[FIXED] "Free thought" social policy, Trading posts only provide 1 science

Discussion in 'Civ5 - Bug Reports' started by Haggbart, Sep 24, 2010.

  1. Haggbart

    Haggbart King

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    The "free thought" social policy under the rationalism branch is supposed to give +2 science from each trading post, but as far as I can tell it only gives +1 science in my game. Anybody else had the same problem?
     
  2. Q cumberR

    Q cumberR Chieftain

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    Sep 22, 2010
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    I can confirm that my trading posts also only give +1 science under Free Thought.

    I'd definitely suggest keeping it that way though lol
     
  3. inevitable7

    inevitable7 Chieftain

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  4. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    Please provide a savegame.
     
  5. ainwood

    ainwood Consultant. Administrator

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    From Civ5Policies.XML

    Code:
    <Policy_ImprovementYieldChanges>
            <Row>
                <PolicyType>POLICY_FREE_THOUGHT</PolicyType>
                <ImprovementType>IMPROVEMENT_TRADING_POST</ImprovementType>
                <YieldType>YIELD_SCIENCE</YieldType>
                [B]<Yield>1</Yield>
    [/B]        </Row>
    
    So... is it wrong in the manual / Civilopedia, or a bug? I'll flag it as possible.
     
  6. Haggbart

    Haggbart King

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    Not just the manual and the Civilopedia, but even the social policy screen.
    Two possibilities here - they either punched the wrong number in the XML, or they nerfed it from an earlier build of the game, but forgot to change the in-game info about it.
     
  7. CrimsonEdge

    CrimsonEdge Warlord

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    Aug 25, 2006
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    Can confirm that you only get +1 science per trading post. Will provide a saved game in a few.
     
  8. KanyeNW

    KanyeNW Chieftain

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    I have the same issue on my game (in fact I registered just to report the bug, but I saw someone had already mentioned it).

    Anyways, it was just rather disappointed to save up all that culture to get ripped-off on a social policy.
     
  9. White Dragon

    White Dragon Not exactly street legal.

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    Save Attached.

    Double checked that I was in both Secularism for +2:science: from Specialists and Free Thought for +2:science: from Trading Posts.

    Science calculations from Washington.

    3 from Palace
    10 from 2 Acadamies
    7 from 7 Trading posts (14 anticipated)
    20 from 4 Scientists
    12 from 6 Other Specialists
    22 from 22 Population
    11 from 1/2 of 22 Population from Library
    Total = 85:science:
     

    Attached Files:

  10. DsevenO

    DsevenO Chieftain

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    Toronto
    Any further information on whether the +1 is working as intended? I just played through the rationalism tree for the first time and was highly annoyed by the incorrect information.
     
  11. PieceOfMind

    PieceOfMind Drill IV Defender Retired Moderator

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    I too was annoyed when I discovered this, as I may have planned differently had I known the effect would only be half what I was expecting.

    I suspect the intention was to nerf it here - originally it was probably 2:science: and it was decided to be too strong. I mean, people already spam trading posts everywhere...:rolleyes:
     
  12. r_rolo1

    r_rolo1 King of myself

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    It is a bug anyway :p The decision is if it is a bug on the XML value or in the UI display ( or worse, in both :devil: ) :D
     
  13. Biz_

    Biz_ Prince

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    says it's supposed to be 2...

    this is a MP game on small/quick if that makes a difference
     
  14. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

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    Moderator Action: Threads merged.

    Thanks for reporting :), but it's already known.
     
  15. Wezqu

    Wezqu Warlord

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    First time choosing Rationalism tree in Social Policies as I usually like to use Piety tree. Everything going great and after I chose Free Thought policy I checked some yeilds from tiles and noticed that there was not +2 science on Trading Post but only +1 science.

    Moderator Action: Threads merged. The_J
     

    Attached Files:

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