[FIXED] Problem with Citizen Allocation Focus

zeedee11

Chieftain
Joined
Jan 20, 2008
Messages
23
Just installed the game yesterday. I'm using version 1.0.0.7

Things aren't working correctly when I switch between a production focus. For example, look at the pictures below.

The first picture shows how I chose food focus; the food is 0.5 and hammers are 26.4.

The second picture shows how I chose hammer production focus; food the same but hammers went way down to 10.8. It apparently added a bunch of specialists and removed my guys from working the tiles.

Are you guys seeing this too? In the beginning of the game it was working fine. Now for some reason it's all jacked up. It happens in all my cities. All the other focuses seem to be messed up too.

I can provide the same-game files if needed. Just tell me where they are on my computer and I'll send them.

First picture (food focus)


Second picture (production focus)
 
Where are saved games stored?

Steps to reproduce: Copy my saved game to your computer and load it up.
 
Steps:

1. Load game ZeeDee11
2. Click on the city of Thebes
3. Go to Citizen Allocation Focus
4. Switch the focus from "food" to "production" and notice how production values fluctuate uncharacteristically.
 

Attachments

  • ZeeDee11.Civ5Save
    1,003.1 KB · Views: 137
From my recent game, here's what I think is happening (I still think it's a bug mind you!)

When you're in unhappiness, your food growth is cut to 1/4. On any focus but food focus, the AI tries to minimize your food surplus, and it's favorite way is to make specialists. If I had to wild-arse-guess it, it's logic is "make specialists, then enough food not to starve, then the production." When it really should be "enough food not to starve, max production, add specialists if no production available."
 
From my recent game, here's what I think is happening (I still think it's a bug mind you!)

When you're in unhappiness, your food growth is cut to 1/4. On any focus but food focus, the AI tries to minimize your food surplus, and it's favorite way is to make specialists. If I had to wild-arse-guess it, it's logic is "make specialists, then enough food not to starve, then the production." When it really should be "enough food not to starve, max production, add specialists if no production available."

If this post was on Facebook I'd give it a thumbs up. :goodjob:

Bro, I think you're 100% correct. I loaded up an auto save file from a couple of turns back where I have no unhappiness. And guess what? Boom! No problem with the allocation focuses. Everything works normal.

I've included the autosave file as well.
 

Attachments

  • ZeeDee11_AutoSave_0170 AD-1100.Civ5Save
    999.9 KB · Views: 162
Another governor problem: russturn400 is the save from the turn before it happened. Bought the iron tile in Rostov, and the governor worked that iron tile, but also chose to work a 1 food, 1 shield tile instead of a 3 food, 1 shield cow tile. Governor allocated tiles as it should two turns later, so I suspect it's to do with the tile purchase. If you load the rostov save, the tiles should be wrongly assigned, and the governor should refuse to change.
 

Attachments

  • russturn400.Civ5Save
    1.2 MB · Views: 171
  • rostovgovernorproblem.Civ5Save
    1.2 MB · Views: 200
I confirm this, in the city shangai, when I choose production focus, the game doesn't allocate one citizen in shanghai to an iron mine on desert (+2 Hammer),so he gives +1 Hammer instead, so the city gets one less production than optimal selection (and no other benefit). I attach a save as a proof, version 1.0.20
 

Attachments

  • test.Civ5Save
    616.7 KB · Views: 146
Another Citizen Management Bug (@1.0.1.167):

Governor leaves an unemployed citizen in my capital with Default/Gold/Science/Culture focuses, and with Production/GP uses that slot.
This is really curious, because an Unemployed citizen produces 1 hammer, and Engineer 2H+3GP.
 
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