[FIXED] tiles worked when building a settler are not assigned correctly

prodigitize

Chieftain
Joined
May 18, 2008
Messages
29
When building a settler, the choice of tiles being worked by the computer is clearly not factoring in that a settler is being built and there can be no growth. In civ4, the "governor" clearly adjusted priorities when building a settler but not in civ5.

What the computer chose
What it should have chosen

While normally the AI will prioritise city growth so will choose 2 food over 1F/2P/1G, that is clearly the wrong choice when building a settler.

Like in civ4, the AI should choose the tiles that will produce the settler as quickly as possible, factoring in that excess food converts to production.
 
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