prodigitize
Chieftain
- Joined
- May 18, 2008
- Messages
- 29
When building a settler, the choice of tiles being worked by the computer is clearly not factoring in that a settler is being built and there can be no growth. In civ4, the "governor" clearly adjusted priorities when building a settler but not in civ5.
What the computer chose
What it should have chosen
While normally the AI will prioritise city growth so will choose 2 food over 1F/2P/1G, that is clearly the wrong choice when building a settler.
Like in civ4, the AI should choose the tiles that will produce the settler as quickly as possible, factoring in that excess food converts to production.
What the computer chose
What it should have chosen
While normally the AI will prioritise city growth so will choose 2 food over 1F/2P/1G, that is clearly the wrong choice when building a settler.
Like in civ4, the AI should choose the tiles that will produce the settler as quickly as possible, factoring in that excess food converts to production.