PurpleMentat
Videographer
How can we go about doing this? At the moment, the gold, science, and tourism of international trade routes are so necessary to the game that the 50% boost from the in-testing Tradition finisher isn't enough to make them worth using. I don't have any good ideas on making internal trade routes viable to use with the current state of tourism. To start, they need to be competitive with international trade routes with no UA's or UB's, especially considering they require buildings in the origin city just to open up. This means the base yields have to be good enough to give up the gold, science and the tourism, without being so good that you never want to use international trade routes. Having them create their own tourism is just silly, not really a workable option.
Is there a fix? Should we just abandon them and leave one aspect of the game as 'always inferior'?
Is there a fix? Should we just abandon them and leave one aspect of the game as 'always inferior'?