Merkinball
Deity

Can someone explain this concept to me? How in the HELL are cavalry killing my cannons, more than one at a time without directly facing them?
Let me get this straight... A group of cavalry can roll up on my stack, beat my infantry into nothing, kill my artillery units in the process, and retreat at unbelievably high odds back into a nearbye city?
I gotta be honest. I think I'm through playing the expansion.
I roll into Cyrus' territory with 15 cannon's, and 12 infantry, to take one weakly defended city. In the span of two turns, with 8 cavalry, and 3 cannons, weakened by my airships, Cyrus has managed to reduce that invasion force to 4, barely breathing infantry, and four of his cavalry are alive still. Explain that to me? Somehow...justify that to me.
This is a crock. With the advent of uncounterable air power that zaps 15% of a unit, so early in the game, it is essentially impossible to make any sort of push into enemy territory on inland cities. Couple that with the fact that an already overpowered cavalry unit can KILL artillery units, more than one at a time, will going after another unit...that is bull__it.
WTH is the point anymore.