TwoPodRay, thank you very much for taking so much time with the numbers. I will admit, I didn't understand the mystery CS at all at first. I was looking at all of the percentages going "what is he talking about, all of the percentages look great to me"....until I realized you meant the actual final CS number To me, beyond the mystery bonus, the most important note here is that shock does not help on defense while normal flanking does. That is something I was not aware of, so thank you for that. Shock vs Drill: Ultimately this one has been debated many times on the forum, and the general consensus again and again has been that the two lines are well balanced against each other. I know there are going to be people looking at the numbers from 10-10 patch and saying "shock is crap! buff buff buff!". But people have been playing the game with those values for months and years, and again general consensus has said balanced. So my main platform is to get flanking as close to its original as possible. I don't see any need to fundamentally strengthen or weaken shock, nor strength nor weaken flanking overall. So now that I know shock doesn't lose out on defense like I thought it was in the new patch, the only weakening is the fact that an attacker loses out on some shock bonus if the defender flanks. I think we do have to account for that, but not in a major way. So my recommendation would be: 1) Flanking: +15% 2) Shock I: +5% (remember its now additive). This is actually a 33% increase to shock's strength from previous....but considers the notion that the bonus is much easier to take away now. And of course, there's is a nice round simplicity to a 5% number that would be ideal if its balanced. If this was too strong, I think a 4.5 or 4% value would also be worth considering.