Predator145
Prince
- Joined
- May 22, 2020
- Messages
- 411
Flintlock's perfume ability opens up so many doors to having the AI prioritize improvements and train different types of units.
We know that by having the right stats and thus values could have the AI build a mix of different units of the same strategy flags (like it does with "light tanks" (8/3/3) and "combat engineer" (11/6/1) in the WW2 pacific scenario). Before Flintlock's perfume patch, there were organic ways to perfume a unit such as giving land units inconsequent flags like "stealth ability, lethal land/sea bombard, airdrop without operational range, stealth attack vs dummy targets).
Some abilities like "all the terrain as roads" or "detect invisible" are worth so much that when checked the AI will build nothing but these regardless of unit stats. When I gave explorers the defense AI strat in the hope of seeing them pillage the AI ended up fortifying their cities with a lot of them. It was a failure.
Negative/positive perfume could help with that. The question is? How much are the flags and abilities in the editor worth in perfume points? Only time consuming trial and error will discover that.
So if you've been experimenting, please share your knowledge here.
We know that by having the right stats and thus values could have the AI build a mix of different units of the same strategy flags (like it does with "light tanks" (8/3/3) and "combat engineer" (11/6/1) in the WW2 pacific scenario). Before Flintlock's perfume patch, there were organic ways to perfume a unit such as giving land units inconsequent flags like "stealth ability, lethal land/sea bombard, airdrop without operational range, stealth attack vs dummy targets).
Some abilities like "all the terrain as roads" or "detect invisible" are worth so much that when checked the AI will build nothing but these regardless of unit stats. When I gave explorers the defense AI strat in the hope of seeing them pillage the AI ended up fortifying their cities with a lot of them. It was a failure.
Negative/positive perfume could help with that. The question is? How much are the flags and abilities in the editor worth in perfume points? Only time consuming trial and error will discover that.
So if you've been experimenting, please share your knowledge here.