flips

I might be reviving this thread, but yesterday i had something wierd happening. Actually, it is the 3rd time that it happens, but yesterday, it caught my attention:

In the 3 cases, i had a captured foreign city with around 8-9 resistors. I had around 10 units trying to quell the resistance.

The enemy had more culture than my civ.
After a couple of turns, the city would flip, and i would loose valuable units.

In each case, i had a save just before the end turn. So all i did was to reload, remove the units from the city, hoping to take it back as soon as it flips.

And there it was, the city would not flip anymore, no matter how much i reloaded, did stuff hoping to affect the RNG, etc...
Even if i wanted it to flip, it just kept starving and at the end, remained mine... It's as though the AI knew that the city being free of all military police was not worth recovering.

I rechecked the formula of flipping... But hey, the probability of the city flipping was much much higher when i freed it from units...
Unless, there is some sort of bug that prevents a resisting city of flipping if it is left free.

Wierd, huh?
 
Originally posted by GerrardCapashen


Actually, I believe that newly grown citizens in a city are of the most numerous type. It takes quite a few turns for the people of the city to change to your nationality, and any new citizens in a city are of the most common nationality already in the city. This means that if you want to grow loyal citizens of your nationality, it is best to starve the city down to size 1 and then add a settler. This will mean that when the city grows there will be 2 citizens of your nationality and 1 enemy, so the new citizen will be of your nationality. You can also quickly reduce the population by pop-rushing a temple and cathedral if you are in Despotism or Communism.

By the way, has anyone ever seen a city with three or more nationalities? I expect it would be possible if you captured a city and then joined foreign workers to it in addition to adding a settler.

I believe my record for most Civ nationalities in a single city was around 5 or 6. I didn't starve it either because it was so interesting to see all my happy little citizens on the advisor screen and then to see my multi-cultural city up there too! :king:
 
Now, if there were 11 resistors, then THEY flipped the city, not the culture.

I had a game where i ha a city surrounded by all of china. it was captured 3~6 imes by the chinese, but MY loyal citizens overthrough the chinese and came back to my side.
 
Cut your food production down and then produce a few workers to bring dow the population. Then bring in some domestic settlers/workers and add them to the pile and then crank up the food production...

For me - so far so good.

Can a enemy capital be flipped?
 
As a general rule of thumb, when I don't feel like using the formula precisely, I try to garrison 4 units per resistor and two for every other foreign national. I always bombard the population as low as I have patience for, and continue to starve them down after I take the city so that I can move most of the garrison along within a couple of turns. I never have trouble with culture flipping.
 
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