Phrederick
Warlord
This is inspired by this quote: " One might be tempted to place the city at 2SE of the settler and thereby getting all the floodplains, the gems and both elephants in our BFC. But in doing so, we'll have so much [unhealthiness] that our population limit peaks very early. Jungles and floodplains are kinda unsexy in that way." However that post isn't unique and I don't mean to pick on them poster(especially since that spot had jungle too); over the past few years I've heard a lot of downplaying of flood plains, and I don't understand why.
I've heard a lot of people mention that having too many flood plains is a negative, but I really don't understand how under any circumstance that could be true. A floodplain has a base +1 food and .4 unhealthy, as well as the 1 commerce from the river. Under what circumstances is that worse than a river grasslands? With .4 unhealthiness, 5 floodplains gives +2 unhealthiness. However, they give +1 food over a grassland, so if you work two out of every five flood plains, you're negating the penalties completely; you have two more unhealthiness and two more food, so it's a net wash.
If you need to work 2/5 flood plains for the penalties to be negated, that means that if the entire BFC is flood plains (20 tiles), you need to work two times four tiles, or eight tiles before the penalty becomes a bonus. If there's 10 flood plains (close to the upper limit of reality), you need to work four tiles before that point is reached. It's common to have 5+ starting health, especially if you have fresh water (and you should, with a river and the huge bonus that levees will eventually give you), if there's ten flood plains giving -4 health, you'll start at the limit of healthiness/unhealthiness, but since you get an extra food for every population point working a flood plain, as long as you work all flood plains you'll never be worse off than if those were all grasslands.
So, what downsides of flood plains am I missing? There's no early downside since you have an early health surplus, and later on the additional food lets you deal with any unhealthiness that may develop.
I've heard a lot of people mention that having too many flood plains is a negative, but I really don't understand how under any circumstance that could be true. A floodplain has a base +1 food and .4 unhealthy, as well as the 1 commerce from the river. Under what circumstances is that worse than a river grasslands? With .4 unhealthiness, 5 floodplains gives +2 unhealthiness. However, they give +1 food over a grassland, so if you work two out of every five flood plains, you're negating the penalties completely; you have two more unhealthiness and two more food, so it's a net wash.
If you need to work 2/5 flood plains for the penalties to be negated, that means that if the entire BFC is flood plains (20 tiles), you need to work two times four tiles, or eight tiles before the penalty becomes a bonus. If there's 10 flood plains (close to the upper limit of reality), you need to work four tiles before that point is reached. It's common to have 5+ starting health, especially if you have fresh water (and you should, with a river and the huge bonus that levees will eventually give you), if there's ten flood plains giving -4 health, you'll start at the limit of healthiness/unhealthiness, but since you get an extra food for every population point working a flood plain, as long as you work all flood plains you'll never be worse off than if those were all grasslands.
So, what downsides of flood plains am I missing? There's no early downside since you have an early health surplus, and later on the additional food lets you deal with any unhealthiness that may develop.