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Flying Dragon

Discussion in 'Civ5 - Unit Graphics' started by Deliverator, Feb 25, 2016.

  1. Deliverator

    Deliverator Graphical Hackificator

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    A flying Dragon unit converted from Wildlife Park 2 with 5 different skins: Fire (Red), Green, Golden, Black and Blue.

    Credit to Nomad or What for his effects tutorial which I followed to rig the breath effects, and for his Fire Lizard which I've also used for this.











    Download Link

    Enjoy! :)
     
    Last edited: Oct 9, 2016
  2. Danmacsch

    Danmacsch Geheimekabinetsminister

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  3. bane_

    bane_ Howardianism High-Priest

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    Truly amazing!

    Does it stays up in the air while idle? What about while fortified? Are there animations for ranged attacks?
     
  4. Deliverator

    Deliverator Graphical Hackificator

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    There are ranged attacks set up. It's annoying that we can't tweak the visual effects scaling but the fire breath works OKish.

    Currently the flying only happens when the dragon is moving between tiles and both the idle and fortify animations are standing on the ground.

    There are a couple more flying animations in the source so it would be possible to do a flying idle/grounded fortify version.

    Doing a 100% flying version would involve creating flying combat animations (fortify/attack/hurt/die) which would be more work as it would involve creating/editing animations but might be doable.
     
  5. bane_

    bane_ Howardianism High-Priest

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    The idle-flying is interesting, though.

    I really don't think anyone will care about those few pixels 'misplaced' during the attack. This flying unit is truly a game changer for me.

    Again, thank you. :)
     
  6. whoward69

    whoward69 DLL Minion

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    Not sure of the difference between a "dragon" and a "drake", but pretty sure this guy hovers while idle
     
  7. PawelS

    PawelS Ancient Druid

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    That's a great unit to add now when I'm finally close to releasing my mod.

    Any chance for a white reskin? I guess I can do it myself, but it's better if it's done by a professional :)
     
  8. Nomad or What

    Nomad or What Wayfarer Supporter

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  9. Civitar

    Civitar Adventurer

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    I notice the flame is offset to the right somewhat - maybe if you rigged it to lefteyelid01 bone rather than tongue2 it would look better?

    Other than that, this is a really fantastic unit, Deliverator.
     
  10. Deliverator

    Deliverator Graphical Hackificator

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    Thanks! It owes a lot to the original artists of course.

    I'm tinkering with a new version of this that hovers for the idle animation, and while I'm at it I'm going to add a new breath FX bone for emitting the flame to see if that looks better. I'm also now able to rescale visual effects without rescaling the unit which will be handy.
     
  11. Civitar

    Civitar Adventurer

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    I'm just thinking why add a new bone... when there's a bone right there not doing anything important (eyelid?!) that you can use instead.
     
  12. Uruk

    Uruk Chieftain

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    Is it very hard to make a dragon rider? Like Orc or Human?
     
  13. Civitar

    Civitar Adventurer

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    Deliverator, I tried assigning the fire to the eyelid bone but it didn't even appear. The smoke worked all right though.
     
  14. bane_

    bane_ Howardianism High-Priest

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    Although I have no plans for it, I second that, just for the fun of having a Dragon-riding dwarf. :lol:
     
  15. Civitar

    Civitar Adventurer

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    I'm going to at least make an elf riding this dragon, but the elf model will not be animated - I'll just rig it to the Dragon's spine or something. It'll have effects coming from it though (it's a mage).
     
  16. Nomad or What

    Nomad or What Wayfarer Supporter

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    I am assuming that the source animations are .nif/.kf files, so technically if you wanted to build a mounted version by animating a rider into the source animations then it's feasible. It would require quite a bit of work creating the custom animations, however once it were done it could be used as the base animations for both mounted and unmounted versions (the unmounted versions would simply not assign mesh to any of the rider's bones). Maybe I will consider creating the additional animations now that we have a flying mount available - but probably not anytime soon, unfortunately.
     
  17. PawelS

    PawelS Ancient Druid

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    Is there a way to display the fire breathing animation for non-ranged attacks? Currently these attacks don't seem to work very well... I don't want to read the entire .fxsxml editing tutorial to figure out how to do such things (as it was suggested to me in another thread). I just want to know what to change to make melee attacks look like ranged attacks.
     
  18. Nutty

    Nutty Chieftain

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    Lazy, lazy... :nono:

    I haven't tested it, but looking at the .ftsxml and .fxsxml file, it looks like the 1140 event code should be moved from the fly animation to the fight animation in the .fxsxml file. The .ftsxml file already attaches the flame effects and sounds to that code, so it should be fine as-is.

    Code:
    <Animation file="dragon_fly_anim.gr2" ec="1120, [COLOR=RED][B][S]1140,[/S][/B][/COLOR] 1400, 1460, 1480"/>
    <Animation file="dragon_fidget_anim.gr2" ec="1040, 2040, 1800"/>
    <Animation file="dragon_fight_anim.gr2" ec="1100, [COLOR=RED][B]1140,[/B][/COLOR] 1160, 1180, 2100"/>
     
  19. PawelS

    PawelS Ancient Druid

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    This doesn't seem to work. When the dragon attacks a warrior in melee, it just goes up, flaps its wings for a time, and then it ends. Ranged attacks work fine.

    (I admit I'm lazy, it explains why it takes me so much time to create my mod ;))

    Edit: Interesting thing is that it looks different in a dragon vs dragon combat - the attacker's mouth opens, but without the fire effect.
     

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