Set a combat unit to automatically follow the nearest non-combat unit, and provide cover for it when it stops. Handy for helping protect workers from barbarians.
It doesn't use scouts, only non-scouting combat units. To stop the automated action just move the combat unit manually, or perform some other action on it.
Due to game mechanics (pathing issues) your civilians will always have some vulnerability to capture while moving. But the two units will move together on the same turn if possible, so the civilian is always covered if there are no pathing issues.
Make sure you finish any current games before updating from an older version of Follow and Cover, or your saved games may not load.
This mod changes UnitPanel.lua and will conflict with any mods that change that file.
Beta release.
It doesn't use scouts, only non-scouting combat units. To stop the automated action just move the combat unit manually, or perform some other action on it.
Due to game mechanics (pathing issues) your civilians will always have some vulnerability to capture while moving. But the two units will move together on the same turn if possible, so the civilian is always covered if there are no pathing issues.
Make sure you finish any current games before updating from an older version of Follow and Cover, or your saved games may not load.
This mod changes UnitPanel.lua and will conflict with any mods that change that file.
Beta release.