gunnergoz
Cat Herder
While waiting eagerly for BE, I got to thinking about what should follow it. Civ 6 would be logical and I'd have no beef with it, but how about a Civ game that allowed us to play something that is a cross between a space 4X game (similar to Masters of Orion) and a regular Civ game. What I'm thinking of would pay far more attention to each planet and its population than in previous 4X games, yet allow for long time spans as each planet's culture grows and advances, eventually to the point where they start expanding outward, settling their own solar systems and then moving on to other systems, where they may settle unoccupied planets or encounter the alien races that had already been advancing, much like civilizations do in standard Civ games. In certain respects, it would play sort of like an Islands-only Civ game, except other players would be races and each race would be advancing its own culture over time, then expanding into space. The planetary advancement part of the game might not be as long as a regular civ game, lest the overall game become a marathon, but the idea is to give each player some 100-200 turns to build up his own planet, perhaps overcoming other planetary factions to claim the planet as his/her own before expanding off-planet.
As I envision it, the game would have a lot of room for different races and discoveries, wonders, etc.
Most space 4X games leave me feeling very underwhelmed when it comes to how they treat the planetary side of things and this game would be quite different.
If Sid were to make such a game, would it interest you? If not, why not?
As I envision it, the game would have a lot of room for different races and discoveries, wonders, etc.
Most space 4X games leave me feeling very underwhelmed when it comes to how they treat the planetary side of things and this game would be quite different.
If Sid were to make such a game, would it interest you? If not, why not?