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Fonts

strategyonly

C2C Supreme Commander
Joined
Mar 13, 2006
Messages
21,045
Location
MN
What would cause a LARGER font to appear and offset all the other lines in that area, ie color wrong, overlapping words, etc.

See attached below

Needs ideas on how to fix, all i added was a module, and i do have it set to 1:confused:
 
What are the changes in the bonuses?

Spoiler :
<BonusInfos>
<BonusInfo>
<Type>BONUS_CGUILDPAPER</Type>
<Description>Crafts Guild Charter</Description>
<Civilopedia>Later</Civilopedia>
<BonusClassType>BONUSCLASS_MANUFACTURED</BonusClassType>
<ArtDefineTag>ART_DEF_BONUS_CGUILDPAPER</ArtDefineTag>
<TechReveal>NONE</TechReveal>
<TechCityTrade>TECH_GUILDS</TechCityTrade>
<TechObsolete>NONE</TechObsolete>
<YieldChanges>
<iYieldChange>0</iYieldChange>
<iYieldChange>1</iYieldChange>
<iYieldChange>0</iYieldChange>
</YieldChanges>
<iAITradeModifier>10</iAITradeModifier>
<iAIObjective>0</iAIObjective>
<iHealth>0</iHealth>
<iHappiness>0</iHappiness>
<iPlacementOrder>-1</iPlacementOrder>
<iConstAppearance>0</iConstAppearance>
<iMinAreaSize>-1</iMinAreaSize>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<Rands>
<iRandApp1>0</iRandApp1>
<iRandApp2>0</iRandApp2>
<iRandApp3>0</iRandApp3>
<iRandApp4>0</iRandApp4>
</Rands>
<iPlayer>0</iPlayer>
<iTilesPer>0</iTilesPer>
<iMinLandPercent>0</iMinLandPercent>
<iUnique>0</iUnique>
<iGroupRange>0</iGroupRange>
<iGroupRand>0</iGroupRand>
<bArea>0</bArea>
<bHills>0</bHills>
<bFlatlands>0</bFlatlands>
<bNoRiverSide>0</bNoRiverSide>
<bNormalize>0</bNormalize>
<TerrainBooleans/>
<FeatureBooleans/>
<FeatureTerrainBooleans/>
</BonusInfo>
<BonusInfo>
<Type>BONUS_VGUILDPAPER</Type>
<Description>Victuallers Guild Charter</Description>
<Civilopedia>Later</Civilopedia>
<BonusClassType>BONUSCLASS_MANUFACTURED</BonusClassType>
<ArtDefineTag>ART_DEF_BONUS_VGUILDPAPER</ArtDefineTag>
<TechReveal>NONE</TechReveal>
<TechCityTrade>TECH_GUILDS</TechCityTrade>
<TechObsolete>NONE</TechObsolete>
<YieldChanges>
<iYieldChange>0</iYieldChange>
<iYieldChange>0</iYieldChange>
<iYieldChange>0</iYieldChange>
</YieldChanges>
<iAITradeModifier>10</iAITradeModifier>
<iAIObjective>0</iAIObjective>
<iHealth>1</iHealth>
<iHappiness>0</iHappiness>
<iPlacementOrder>-1</iPlacementOrder>
<iConstAppearance>0</iConstAppearance>
<iMinAreaSize>-1</iMinAreaSize>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<Rands>
<iRandApp1>0</iRandApp1>
<iRandApp2>0</iRandApp2>
<iRandApp3>0</iRandApp3>
<iRandApp4>0</iRandApp4>
</Rands>
<iPlayer>0</iPlayer>
<iTilesPer>0</iTilesPer>
<iMinLandPercent>0</iMinLandPercent>
<iUnique>0</iUnique>
<iGroupRange>0</iGroupRange>
<iGroupRand>0</iGroupRand>
<bArea>0</bArea>
<bHills>0</bHills>
<bFlatlands>0</bFlatlands>
<bNoRiverSide>0</bNoRiverSide>
<bNormalize>0</bNormalize>
<TerrainBooleans/>
<FeatureBooleans/>
<FeatureTerrainBooleans/>
</BonusInfo>
<BonusInfo>
<Type>BONUS_SGUILDPAPER</Type>
<Description>Servants Guild Charter</Description>
<Civilopedia>Later</Civilopedia>
<BonusClassType>BONUSCLASS_MANUFACTURED</BonusClassType>
<ArtDefineTag>ART_DEF_BONUS_SGUILDPAPER</ArtDefineTag>
<TechReveal>NONE</TechReveal>
<TechCityTrade>TECH_GUILDS</TechCityTrade>
<TechObsolete>NONE</TechObsolete>
<YieldChanges>
<iYieldChange>0</iYieldChange>
<iYieldChange>0</iYieldChange>
<iYieldChange>0</iYieldChange>
</YieldChanges>
<iAITradeModifier>10</iAITradeModifier>
<iAIObjective>0</iAIObjective>
<iHealth>0</iHealth>
<iHappiness>1</iHappiness>
<iPlacementOrder>-1</iPlacementOrder>
<iConstAppearance>0</iConstAppearance>
<iMinAreaSize>-1</iMinAreaSize>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<Rands>
<iRandApp1>0</iRandApp1>
<iRandApp2>0</iRandApp2>
<iRandApp3>0</iRandApp3>
<iRandApp4>0</iRandApp4>
</Rands>
<iPlayer>0</iPlayer>
<iTilesPer>0</iTilesPer>
<iMinLandPercent>0</iMinLandPercent>
<iUnique>0</iUnique>
<iGroupRange>0</iGroupRange>
<iGroupRand>0</iGroupRand>
<bArea>0</bArea>
<bHills>0</bHills>
<bFlatlands>0</bFlatlands>
<bNoRiverSide>0</bNoRiverSide>
<bNormalize>0</bNormalize>
<TerrainBooleans/>
<FeatureBooleans/>
<FeatureTerrainBooleans/>
</BonusInfo>
<BonusInfo>
<Type>BONUS_VCARPENTRY</Type>
<Description>Carpentry</Description>
<Civilopedia>Later</Civilopedia>
<BonusClassType>BONUSCLASS_MANUFACTURED</BonusClassType>
<ArtDefineTag>ART_DEF_BONUS_VCARPENTRY</ArtDefineTag>
<TechReveal>NONE</TechReveal>
<TechCityTrade>TECH_GUILDS</TechCityTrade>
<TechObsolete>NONE</TechObsolete>
<YieldChanges/>
<iAITradeModifier>0</iAITradeModifier>
<iAIObjective>0</iAIObjective>
<iHealth>0</iHealth>
<iHappiness>1</iHappiness>
<iPlacementOrder>-1</iPlacementOrder>
<iConstAppearance>0</iConstAppearance>
<iMinAreaSize>-1</iMinAreaSize>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<Rands>
<iRandApp1>0</iRandApp1>
<iRandApp2>0</iRandApp2>
<iRandApp3>0</iRandApp3>
<iRandApp4>0</iRandApp4>
</Rands>
<iPlayer>0</iPlayer>
<iTilesPer>0</iTilesPer>
<iMinLandPercent>0</iMinLandPercent>
<iUnique>0</iUnique>
<iGroupRange>0</iGroupRange>
<iGroupRand>0</iGroupRand>
<bArea>0</bArea>
<bHills>0</bHills>
<bFlatlands>0</bFlatlands>
<bNoRiverSide>0</bNoRiverSide>
<bNormalize>0</bNormalize>
<TerrainBooleans/>
<FeatureBooleans/>
<FeatureTerrainBooleans/>
</BonusInfo>
<BonusInfo>
<Type>BONUS_VCLOTH</Type>
<Description>Cloth</Description>
<Civilopedia>Later</Civilopedia>
<BonusClassType>BONUSCLASS_MANUFACTURED</BonusClassType>
<ArtDefineTag>ART_DEF_BONUS_VCLOTH</ArtDefineTag>
<TechReveal>NONE</TechReveal>
<TechCityTrade>TECH_GUILDS</TechCityTrade>
<TechObsolete>NONE</TechObsolete>
<YieldChanges/>
<iAITradeModifier>0</iAITradeModifier>
<iAIObjective>0</iAIObjective>
<iHealth>0</iHealth>
<iHappiness>2</iHappiness>
<iPlacementOrder>-1</iPlacementOrder>
<iConstAppearance>0</iConstAppearance>
<iMinAreaSize>-1</iMinAreaSize>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<Rands>
<iRandApp1>0</iRandApp1>
<iRandApp2>0</iRandApp2>
<iRandApp3>0</iRandApp3>
<iRandApp4>0</iRandApp4>
</Rands>
<iPlayer>0</iPlayer>
<iTilesPer>0</iTilesPer>
<iMinLandPercent>0</iMinLandPercent>
<iUnique>0</iUnique>
<iGroupRange>0</iGroupRange>
<iGroupRand>0</iGroupRand>
<bArea>0</bArea>
<bHills>0</bHills>
<bFlatlands>0</bFlatlands>
<bNoRiverSide>0</bNoRiverSide>
<bNormalize>0</bNormalize>
<TerrainBooleans/>
<FeatureBooleans/>
<FeatureTerrainBooleans/>
</BonusInfo>
<BonusInfo>
<Type>BONUS_VMEDICINE</Type>
<Description>Medicines</Description>
<Civilopedia>Later</Civilopedia>
<BonusClassType>BONUSCLASS_MANUFACTURED</BonusClassType>
<ArtDefineTag>ART_DEF_BONUS_VMEDICINE</ArtDefineTag>
<TechReveal>NONE</TechReveal>
<TechCityTrade>TECH_GUILDS</TechCityTrade>
<TechObsolete>NONE</TechObsolete>
<YieldChanges/>
<iAITradeModifier>0</iAITradeModifier>
<iAIObjective>0</iAIObjective>
<iHealth>3</iHealth>
<iHappiness>1</iHappiness>
<iPlacementOrder>-1</iPlacementOrder>
<iConstAppearance>0</iConstAppearance>
<iMinAreaSize>-1</iMinAreaSize>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<Rands>
<iRandApp1>0</iRandApp1>
<iRandApp2>0</iRandApp2>
<iRandApp3>0</iRandApp3>
<iRandApp4>0</iRandApp4>
</Rands>
<iPlayer>0</iPlayer>
<iTilesPer>0</iTilesPer>
<iMinLandPercent>0</iMinLandPercent>
<iUnique>0</iUnique>
<iGroupRange>0</iGroupRange>
<iGroupRand>0</iGroupRand>
<bArea>0</bArea>
<bHills>0</bHills>
<bFlatlands>0</bFlatlands>
<bNoRiverSide>0</bNoRiverSide>
<bNormalize>0</bNormalize>
<TerrainBooleans/>
<FeatureBooleans/>
<FeatureTerrainBooleans/>
</BonusInfo>
<BonusInfo>
<Type>BONUS_VFAIR</Type>
<Description>Annual Fair</Description>
<Civilopedia>Later</Civilopedia>
<BonusClassType>BONUSCLASS_MANUFACTURED</BonusClassType>
<ArtDefineTag>ART_DEF_BONUS_VFAIR</ArtDefineTag>
<TechReveal>NONE</TechReveal>
<TechCityTrade>TECH_GUILDS</TechCityTrade>
<TechObsolete>NONE</TechObsolete>
<YieldChanges/>
<iAITradeModifier>0</iAITradeModifier>
<iAIObjective>0</iAIObjective>
<iHealth>0</iHealth>
<iHappiness>3</iHappiness>
<iPlacementOrder>-1</iPlacementOrder>
<iConstAppearance>0</iConstAppearance>
<iMinAreaSize>-1</iMinAreaSize>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<Rands>
<iRandApp1>0</iRandApp1>
<iRandApp2>0</iRandApp2>
<iRandApp3>0</iRandApp3>
<iRandApp4>0</iRandApp4>
</Rands>
<iPlayer>0</iPlayer>
<iTilesPer>0</iTilesPer>
<iMinLandPercent>0</iMinLandPercent>
<iUnique>0</iUnique>
<iGroupRange>0</iGroupRange>
<iGroupRand>0</iGroupRand>
<bArea>0</bArea>
<bHills>0</bHills>
<bFlatlands>0</bFlatlands>
<bNoRiverSide>0</bNoRiverSide>
<bNormalize>0</bNormalize>
<TerrainBooleans/>
<FeatureBooleans/>
<FeatureTerrainBooleans/>
</BonusInfo>
 
I guess, these bonuses are new?
If yes: That's sure an conflict with the GameFont.tga.
No idea, if this file can be loaded modular.

It shouldn't conflict, i am using the Wine font for all?
<FontButtonIndex>30</FontButtonIndex>



The attached is more examples of the BIG fonts and wrong colors and over crossing of words??
 
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