Food and growth

yanner39

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Can anyone point me to a thread or website that discusses how much food is needed to grow, etc..

I'm stating the obvious in saying there seems to be alot less food on the maps than in Civ 4. I assume that the amount of food needed to grow will be scalled back as well?

After playing so much Civ 4, 5 will be an adjustment in getting used to not having a food tile like irrigated corn that yielded 7 food.

Same with the tech costs. As per the manual, Physics costs 400 beakers in Civ 5 as opposed to like 4000 in Civ 4.
 
Tech cost decreased due to slider removal.

I don't see that big change in food amount and anyway, since there's no unhealthiness (and instead of compensating it, food buildings provide raw food) I assume the numbers are the same here.
 
I don't see that big change in food amount and anyway, since there's no unhealthiness (and instead of compensating it, food buildings provide raw food) I assume the numbers are the same here.

As a sidenode: so cities may grow without limit now? Only a softcap?
 
Can anyone point me to a thread or website that discusses how much food is needed to grow, etc..

I'm stating the obvious in saying there seems to be alot less food on the maps than in Civ 4. I assume that the amount of food needed to grow will be scalled back as well?

After playing so much Civ 4, 5 will be an adjustment in getting used to not having a food tile like irrigated corn that yielded 7 food.

Same with the tech costs. As per the manual, Physics costs 400 beakers in Civ 5 as opposed to like 4000 in Civ 4.


I`ve seen city`s with 17 population in late medieval/rennessaince and higher in industrial. Dont forget that the granery now provides +2 food instead of the 50% pop in civ 4 which is more helpfull for large citys. + there are social policys that help to gain food in each city (not sure outside capital). Farms get extra food up in the tech tree after a while instead of just +1.

I dont worry at all about small citys. + the radius for each city has grown to max 36 tiles i beleave.

I am a bit worried about the iroqouis. Unless u shop a lot of trees u fell behind on food count. Which is correct historically wise but might be a problem in later ages.
 
Hospitals in civ 5 have the effect of granaries in civ 4.
Each grassland tile will produce 4 food eventually. The means each grassland can support a hill without food. Or, you need just 10 grassland tiles to grow to size 20. if you find a city with half grassland, 18 tiles, you can reach size 36. On top buildings like a granary produce 2 food to speed growth.
If you the consider that specialists need only 1 food with a social policy growing big will be a very possible. With this policy you can grow to size 30 (20 working, 10 specialists) with just 13 (1 out of 3) grassland tiles...

The challenge will be how to manage the happiness. I reckon you'll need small cities producing surplus happiness.
 
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