Hi,
while playing C2C, I encountered something weird: Some tiles on the map have an insane food production in the range of 49-53/tile. Even a desert tile gave 49 food. However, there is a pattern of tiles being abnormal (x) and those being 'okay' (o)
o o o o o
o x x x o
o x o x o
o x x x o
o o o o o
with x being tiles with abnormal food production. I checked some of my previous games and found areas with food production being messed up as well. At least that explained how the KI could manage to get a city with 54 population before the classical era...
Does anyone know how to fix food production on certain tiles using world builder? I couldn't solve the problem so far.
Thanks.
while playing C2C, I encountered something weird: Some tiles on the map have an insane food production in the range of 49-53/tile. Even a desert tile gave 49 food. However, there is a pattern of tiles being abnormal (x) and those being 'okay' (o)
o o o o o
o x x x o
o x o x o
o x x x o
o o o o o
with x being tiles with abnormal food production. I checked some of my previous games and found areas with food production being messed up as well. At least that explained how the KI could manage to get a city with 54 population before the classical era...
Does anyone know how to fix food production on certain tiles using world builder? I couldn't solve the problem so far.
Thanks.