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Food Caravans

Discussion in 'Civ2 - General Discussions' started by vladmir_illych_lenin, Mar 13, 2001.

  1. vladmir_illych_lenin

    vladmir_illych_lenin Chieftain

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    I've noticed a lot of people talking about food caravans increasing food and increasing your score, but how does that work? If you send a caravan from one city to another, it increases food, but decreases from the other city, thus not improving your score.

    Is there something I'm missing?
     
  2. Smash

    Smash Super Lurker Retired Moderator

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    Yes you are missing something <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>.Each food caravan fills half the foodbox.Every time you fill taht foodbox you get a new citizen.Regardless of whether local food supplies can support it or not.The supplying city is given a-1 food route.You can send countless food feights from that city and only have the 1 food route.

    Xin Yu had a system worked put where you sent them in a big loop.It was rather complicated.
    I just rename citys to something like "USA Foodbank".I leave a small food surplus in that city and sell sewer/aquduct to keep it from growing into negative food supply.Then every city around builds food freights which are funneled thru and resupported from the foodbank cities.Then send them out.

    very tedious



    [This message has been edited by Smash (edited March 13, 2001).]
     
  3. Kev

    Kev Hired Goon

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    Smash:

    Is this to say that with the Pyramids (already keeping your food box half-full) a single food freight will boost population by one?

    Also, I'm guessing that you could use a pretty big city or two as your foodbanks. Even with a -1 in food the pyramids will guarantee that the city would not lose any population for a good long while.

    Wish I knew all of this before

    ------------------
    Diplomacy - the art of
    saying "Good Doggie"
    until you can find a rock
     
  4. vladmir_illych_lenin

    vladmir_illych_lenin Chieftain

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    Ah darn, after almost completing my high score game, I suddenly find this out! . Good thing to know. This explains the size 60+ cities in the Apo HOF that have over -20 food. i'm going to test this right now.
     
  5. Smash

    Smash Super Lurker Retired Moderator

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    Yes 2 caravans or 1 with granary/Pyramids.

    Once you get into a negative food situation you need 2 with granary or 3 alone.

    No reason you can't take 254 cities to size 127.Except you would probably go insane first.30,000+ points awaits anyone willing to abandon all cept Civ.
     
  6. Andu Indorin

    Andu Indorin Retired Druid

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    Tedious is one word for it. But sometimes there is a reward for the patience.
     
  7. Cimfindriel

    Cimfindriel Chieftain

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    Yep, that is one word for it and I certainly know the second. Its called "FANATICISM!", but where else if not here eh?
    ------------------
    <IMG SRC="http://forums.civfanatics.com/ubb/ninja1.gif" border=0>"Engarde you silly fool!
    You are no match for my so fine
    rapier!"

    He who sacrifices his conscience to ambition burns a picture to obtain the ashes.
    - Chinese Proverb

    [This message has been edited by Cimfindriel (edited March 15, 2001).]
     
  8. vladmir_illych_lenin

    vladmir_illych_lenin Chieftain

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    Hey, wouldn't it be easier if it worked this way:
    You could have food parnters, or triplets. What you would do is trade among the 3 or 2 cities, instead of a huge circle. That way, it won't be so tedious.
     
  9. Smash

    Smash Super Lurker Retired Moderator

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    Yes!Thats almost exactly how Xin handled it.He had cities like 1a,1b,1c,2a,2b,2c etc
     
  10. Andu Indorin

    Andu Indorin Retired Druid

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    Yeah, having cities with mutually supporting Caravans makes it a little easier; but it doesn't solve the problem of hunger since the population consumes more than the caravans can supply.
     

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