dorkynorky
Warlord
- Joined
- Apr 2, 2008
- Messages
- 177
I've been trying to deal with weaknesses in my game and I've determined that I'm not optimally growing my cities.
Growth isn't a problem if you've got a five or six food resource in every city but that's not always the case. Making the most of your capital (growing pop, working cottages and running a couple scientists) isn't hard if you've got a couple of 5 or 6 food resources. Based on these ideas I've got a couple of questions.
1) How much excess food is reasonable to promote optimal city growth? In other words, when you get a city with no food resources, how many grasslands do you farm?
2) Whats the best way to think about and make use of capitals that aren't rich in food? Ones that have a couple of resources similar to plains/grassland cows or non riverside rice? Actually I guess there are two separate cases, those that are both food and hammer poor (having rice or grassland gems) and those which are food poor but hammer rich (cows, horses, grassland copper/iron)
Growth isn't a problem if you've got a five or six food resource in every city but that's not always the case. Making the most of your capital (growing pop, working cottages and running a couple scientists) isn't hard if you've got a couple of 5 or 6 food resources. Based on these ideas I've got a couple of questions.
1) How much excess food is reasonable to promote optimal city growth? In other words, when you get a city with no food resources, how many grasslands do you farm?
2) Whats the best way to think about and make use of capitals that aren't rich in food? Ones that have a couple of resources similar to plains/grassland cows or non riverside rice? Actually I guess there are two separate cases, those that are both food and hammer poor (having rice or grassland gems) and those which are food poor but hammer rich (cows, horses, grassland copper/iron)