This is probably my biggest beef with the Civ VI espionage system. While I think it is miles better than Civ V's version, this mission is super annoying and the AI over-relies on this mission. I've had 3 spies in the same neighborhood multiple times pop partisans in the SAME TURN into my capital. This also really makes me NOT want to build neighborhoods, and we shouldn't have to choose between good housing + random rebels constantly spawning from the suburbs (because that doesn't make sense) and far less housing and no rebels.
I propose a rework of this mission. There would be three conditions under which partisans may be recruited in a neighborhood district: 1) the city is occupied during war, and hasn't been ceded yet, 2) the city is lacking in amenities (the fewer amenities, the greater the chance for success) or 3) the city's loyalty is falling and the less loyalty in the city, the greater the chance. It makes no sense for some random spy to be able to recruit massive amounts of partisans in my capital city with an EXCESSIVE amount of amenities and 100 loyalty. In an unhappy border city recently conquered from an enemy? Sure. That's fine. Or if I've overexpanded and can't meet the needs of my population? That's fine. But not in my perfectly loyal capital that is literally oversaturated with the joys of life.
Also, it's BS that Modern Armor can come out of this action when every other unit is in the melee line. Stick to the melee line only, or add a partisan class of units. Fix this mission, Firaxis. PLEASE. I beg you. I want my nice neighborhoods, but not at the cost of having uprisings in perfectly loyal and happy cities that I've had since turn 1.
I propose a rework of this mission. There would be three conditions under which partisans may be recruited in a neighborhood district: 1) the city is occupied during war, and hasn't been ceded yet, 2) the city is lacking in amenities (the fewer amenities, the greater the chance for success) or 3) the city's loyalty is falling and the less loyalty in the city, the greater the chance. It makes no sense for some random spy to be able to recruit massive amounts of partisans in my capital city with an EXCESSIVE amount of amenities and 100 loyalty. In an unhappy border city recently conquered from an enemy? Sure. That's fine. Or if I've overexpanded and can't meet the needs of my population? That's fine. But not in my perfectly loyal capital that is literally oversaturated with the joys of life.
Also, it's BS that Modern Armor can come out of this action when every other unit is in the melee line. Stick to the melee line only, or add a partisan class of units. Fix this mission, Firaxis. PLEASE. I beg you. I want my nice neighborhoods, but not at the cost of having uprisings in perfectly loyal and happy cities that I've had since turn 1.