ducksinwar
Chieftain
- Joined
- Aug 29, 2020
- Messages
- 4
I have seen a lot of posts claiming that the free amenity from new cities are removed. Well, it is not. This is actually a pretty big deal as it will give the developers a false sense that they have fixed the tall vs wide problem. The change to content threshold literally counteracts the removal of the free amenity. If you do not agree with me, try to compute for yourself the exact amount of amenities needed for 10 cities of 4 citizens to remain content before and after the patch and you will see what I mean. The only change to amenity they have accomplished with this patch is:
1) Harsher penalties to cities that drops below the content threshold
2) Make it extremely hard to get a bonus by sharply increase the happy threshold
3) Literally rename 0 (the previous content threshold) as -1
4) Create confusions
1) is a great change as it will slow down the game and make warmongering harder.
2) basically kills the usefulness of amenities above the content threshold. I think making the happy threshold higher is the right idea as we do not need more bonus to early game science output, but the bonus for achieving happy and ecstatic is way too low.
A 10%/30% might be a good idea given how much work you have to do to achieve it and it might give EC/WP with tier 3 buildings a purpose for late game. When we combine this with an ACTUAL removal of the free amenity (i.e. set the content threshold back to 0), tall might actually be a valid strategy after all as % modifiers are more beneficial to big cities. This also "fixes" the value EC as a wide empire will be stressed with amenities (as they should be) and EC will thus act as a "tax" district for them and a tall empire will benefit from breaking the happy/ecstatic threshold to get a big % modifier.
I am really really disappointed in the developers in this. I am not sure if this is intentional to trick us into thinking that the free amenities for new cities are removed. If not, then the developers obviously did not bother to even sit down and do a simple computation on what they have changed. If people really care about tall vs wide balance, we really need to speak up and let them fix this.
1) Harsher penalties to cities that drops below the content threshold
2) Make it extremely hard to get a bonus by sharply increase the happy threshold
3) Literally rename 0 (the previous content threshold) as -1
4) Create confusions
1) is a great change as it will slow down the game and make warmongering harder.
2) basically kills the usefulness of amenities above the content threshold. I think making the happy threshold higher is the right idea as we do not need more bonus to early game science output, but the bonus for achieving happy and ecstatic is way too low.
A 10%/30% might be a good idea given how much work you have to do to achieve it and it might give EC/WP with tier 3 buildings a purpose for late game. When we combine this with an ACTUAL removal of the free amenity (i.e. set the content threshold back to 0), tall might actually be a valid strategy after all as % modifiers are more beneficial to big cities. This also "fixes" the value EC as a wide empire will be stressed with amenities (as they should be) and EC will thus act as a "tax" district for them and a tall empire will benefit from breaking the happy/ecstatic threshold to get a big % modifier.
I am really really disappointed in the developers in this. I am not sure if this is intentional to trick us into thinking that the free amenities for new cities are removed. If not, then the developers obviously did not bother to even sit down and do a simple computation on what they have changed. If people really care about tall vs wide balance, we really need to speak up and let them fix this.