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Force Pre-Made Map for Mod

Discussion in 'Civ4 - Creation & Customization' started by Lord Constantin, Dec 7, 2009.

  1. Lord Constantin

    Lord Constantin Chieftain

    Joined:
    Dec 7, 2009
    Messages:
    5
    Location:
    Oregon
    So outside of introducing myself, this is my first time posting here. That said, I've scoured all over the place and looked through many XML files and editing the WBS, but I can't for the life of me figure this out.

    I have a feeling the answer will end up being really simple and I'll feel like a dolt, but if I have a pre-made map that I want to use in a mod, is there a way to set it so that the mod can only use that pre-made map (e.g. the Mesoamerican mod)? I've already figured out how to grey out game speed and other options. But how can I get it so that there are no map options and it always uses the same map?

    Thank you in advance for the response. :)
     
  2. phungus420

    phungus420 Chieftain

    Joined:
    Mar 1, 2003
    Messages:
    6,296
    In the ini file of the mod you'll find this line:
    Code:
    ; Scenario file (Single player)
    ForceScenario = 0
    You use that. As an example here is how the Charlemagne mod forces it's map.
    Code:
    ; Scenario file (Single player)
    ForceScenario = Charlemagne.CivBeyondSwordWBSave
     
  3. Lord Constantin

    Lord Constantin Chieftain

    Joined:
    Dec 7, 2009
    Messages:
    5
    Location:
    Oregon
    Awesome! Many thanks. Like I thought though, it was something staring at me from right under my nose. :p
     

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