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Forced into a peace?

Lord Ben

Warlord
Joined
May 8, 2008
Messages
132
Installed BTS recently, not sure what changed...

I had just declared war on Isabella who was down to her last 3 cities and I'd amassed 60 infantry units to take her out of the game and get control over some good real estate. I declare war, moved my troops right into her territory and ended the turn. The very next turn peace was declared automatically and it wouldn't let me redeclare war.

Later in the game it happened again with the Mongols and it said war weariness 10 next to "can't declare war". Were my citizens too ticked off and wouldn't allow me to do war? Or something else that's going on?
 
Chances are that they became vassals of another civ that you were at peace with. War is automatically cancelled in that case.
 
Later in the game it happened again with the Mongols and it said war weariness 10 next to "can't declare war". Were my citizens too ticked off and wouldn't allow me to do war? Or something else that's going on?
When it says you can't declare war it's because you've traded in the last ten turns and have a peace treaty. I'm pretty sure the war weariness next to his name is what he has in his cities.
 
Ah this brings back haunting memories of running a democracy in civ2....

Enemy takes your city, peace is forced, enemy takes another of your cities, peace is forced etc etc,,, i mean how freakin dumb can your population really be???
 
Ah this brings back haunting memories of running a democracy in civ2....

Enemy takes your city, peace is forced, enemy takes another of your cities, peace is forced etc etc,,, i mean how freakin dumb can your population really be???

Apparently you played as France on a regular basis. ;) :lol:
 
I was just thinking that! hehehe

But seriously tho, the French people themselves have never repeatedly railroaded their government into repeated peace treaties.
I know what you mean; in Civ2, to keep warmongering at the end of the game, you just had to build the UN so you could pass off your military aggression as "peacekeeping". (Which no doubt made Lester Pearson roll over in his grave, but still.)
 
I know what you mean; in Civ2, to keep warmongering at the end of the game, you just had to build the UN so you could pass off your military aggression as "peacekeeping". (Which no doubt made Lester Pearson roll over in his grave, but still.)


Well that is one aspect, but it is not what i mean at all.

What i was talking about is when the AI takes one of 'your' cities and then you have no chance to retake it because you are a democracy. Typically this happens when the AI is using troop transports to land troops away from the front lines and then declares war the next turn, takes your city and then forces peace. After some time they will repeat this procedure and continue to merrily conquor you totally unchallenged. this is the insane nightmare of a democracy in civ2 i was refering to, which has absolutely no basis in anyones reality!
 
Well that is one aspect, but it is not what i mean at all.

What i was talking about is when the AI takes one of 'your' cities and then you have no chance to retake it because you are a democracy. Typically this happens when the AI is using troop transports to land troops away from the front lines and then declares war the next turn, takes your city and then forces peace. After some time they will repeat this procedure and continue to merrily conquor you totally unchallenged. this is the insane nightmare of a democracy in civ2 i was refering to, which has absolutely no basis in anyones reality!
Hmmm, I don't recall that ever happening to me in Civ 2--probably because I was always the aggressive one! :lol: Once a warmonger, always a warmonger...
 
Hmmm, I don't recall that ever happening to me in Civ 2--probably because I was always the aggressive one! :lol: Once a warmonger, always a warmonger...

Well it sounds like you must not have used democracy very much then??:crazyeye:

Anyway, we may provoke the moderators if we keep talking about civ2?
 
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