Foreign Intelligence The Romans

Provolution

Sage of Quatronia
Joined
Jul 21, 2004
Messages
10,102
Location
London


This painting, painted by the Gakusei Riku-San, "The Eagle Eyed Rabbit", known for his razor sharp perception, and having the honor of seeing the Roman border in a distance of three weeks march, as well as the dubious reputation for lounging with his lovely scientific interns in the Science Ministry, has painted this picture:

"Three Literate Legionnairres of Rome may teach us some funny signs, called letters, if we are not making poor bargaining in the far south east"


The Romans
Profile
Leader: Caesar
Characteristics: Militaristic & Commercial
Special Unit: Legion
Aggression Level:
Favorite Government: Republic
Shunned Government: Communism
Culture Group: Mediterranean
City Production Emphasis: Offensive land units, Defensive land units, Growth, Production
Default Color:
Alternate Color:


Roman Cities

* Rome
* Veii
* Antium
* Cumae
* Neapolis
* Pompeii
* Pisae
* Ravenna
* Hispalis
* Viroconium
* Lugdunum
* Lutetia
* Byzantium
* Brundisium
* Syracuse
* Caesaraugusta
* Palmyra
* Jerusalem
* Caesarea
* Tarentum
* Nicomedia
* Seleucia
* Artaxata
* Aurelianorum
* Hippo Regius
* Nicopolis
* Londinium
* Eburacum
* Arretium
* Gordion
* Agrippina
* Cyrene
* Tyrus
* Verona
* Corfinium
* Mediolanum
* Treveri
* Sirmium
* Augustadorum
* Trapezus
* Bagacum
* Lauriacum
* Teurnia
* Curia

Great Leaders

* Trajan
* Hadrian
* Maximus
* Germanicus
* Claudius
* Anthony
* Octavian
* Titus



Background

CaesarThe Romans are militaristic and commercial. They start the game with Warrior Code and Alphabet and build legionaries instead of normal swordsmen.

The founding of Rome on the fertile Tibur River is obscured by myth and legend, but it is generally accepted that Rome was first settled in 753 BC and that the Republic was founded in 509 BC, following the overthrow of Lucius Tarquinius Superbus, the last of Rome's seven kings. Rome was built on a site highly prized by the Etruscans, who dominated the Italian peninsula in the 6th century BC. The Etruscan king Porsenna defeated the Romans and expelled Tarquinius Superbus. Yet before Porsenna could establish himself as monarch over the unruly Romans, he was forced to withdraw. Rather than restoring their inept king, the citizens replaced the monarchy with two elected consuls, generals whose primary task it was to lead Rome's armies, and a Senate to serve as an advisory body. Where the Etruscans had failed, the people of Rome succeeded in the task of unifying the various Italian peoples into a political whole.

Toward the end of the 5th century BC, the Romans, propelled by the pressures of unchecked population growth, began to expand at the expense of nearby city-states. Rome's first two wars were fought with Fidenae, an independent city near Rome, and against Veii, an important Etruscan city. In the process, the expanding Roman Republic found the Greek phalanx formation too unwieldy for fragmented fighting in the hills and valleys of central Italy; accordingly, Rome evolved a new tactical system based on flexible ranks of cohorts, organized into self-contained Legions, the means by which Imperial Rome conquered and ruled the ancient world.

When Rome became increasingly powerful, the remaining city-states took up arms; the ensuing Latin War (340-338 BC) was quickly decided in Rome's favor. By 264 BC all Italy south of the Alps was united under the leadership of Rome, its members either incorporated in or allied with the Republic. Rome's growing influence led it into conflict with Carthage, an established commercial power in northern Africa. The defeat and destruction of Carthage in the three Punic Wars (264-146 BC) sustained Rome's acquisitive momentum, and the Republic set its sights on dominating the entire Mediterranean area. In short order, the Romans overran Syria, Macedonia, Greece and Egypt, all of which had until then been part of the decaying Hellenistic empire created by Alexander the Great.

But such expansion was not without costs; tensions grew and civil war erupted. The ensuing period of unrest and revolution marked the transition of Rome from a republic to an empire. The later stages of these civil wars encompassed the careers of the brilliant Pompey, the orator Cicero, and the consul Julius Caesar, the conqueror of Gaul (58-50 BC), who eventually was given power over Rome as its dictator. After his assassination in 44 BC, it was not long before civil war again erupted; but following his victory at Actium (31 BC), Octavian, Julius' nephew, was crowned Rome's first emperor, Augustus 27 BC-14 AD). Although there were exceptions such as Caligula (37-41) and Nero (54-68), Rome was blessed with a series of able and brilliant leaders who expanded the frontiers until Rome's empire reached from Britain to Egypt and from Spain to Persia.

Imperial Rome was distinguished not only for its military - the foundation upon which the empire rested - but also for its accomplishments in engineering and statecraft. The Romans were gifted in the applied arts of law, record-keeping and city planning, yet they also acknowledged and adopted the contributions of earlier peoples - most notably, those of the Greeks, much of whose culture was thereby preserved. Roman law was a complex body of precedents and opinions, which were finally codified in the 6th century as the Justinian Code. The empire's road network was without match in the ancient world, designed for rapid movement of commerce, agriculture, mail delivery as well as the army. Roman city planners achieved unprecedented standards of hygiene with their plumbing, sewage disposal, dams and aqueducts. Roman art and architecture, though often imitative of Greek styles, was boldly planned and lavishly executed. Roman science and culture, in short, became the foundations of the European world.

Unique Unit: the Legionary

LegionRoman Legionaries were well trained, well equipped, and well paid. In fact, it's a good thing they were paid so well, because Legionaries were required to pay for regular maintenance of their equipment out of their own pockets! Equipped with a short sword (gladius) or throwing spear (pilum), clad in steel plate armor and a bronze helmet, and wielding a large shield, a Roman Legionary was a fearsome sight indeed. Well-known for their offensive potency, Legionaries were equally adept at holding their ground, relying on clever defensive tactics and superior equipment.

The Legionary is an upgraded version of the swordsman. Like the swordsman, it requires iron to build, but it has an additional defensive point, making it one of the most formidable defenders of the early and middle ages, on par with pikemen.
Attack Defense Move
Standard Swordsman 3 2 1
Roman Legion 3 3 1

* end of report *
 
Individual Civ Review: The Romans

Author: Ision; Date Added: 5/28/04

The mystique of ancient Rome has a unique attraction to a great many CIVers. The fame of this CIV has undoubtedly made it among the most common of, “the first CIV I ever played was…” stories. Among CIVs, the Romans have a small but highly loyal following of players. What follows is my take on the Romans, and a few tips for all you would be ‘Caesars’. Veni – Vidi – Vici !

Militaristic and Commercial, the Roman traits are not among the most dynamic as a combination. The greatest asset of the Militaristic trait is the ability to generate great leaders and the faster promotion rate of its units. Unlike many traits, the power of militaristic is felt throughout the entire game. However its greatest impact is in the early game. Generate 2 or 3 Ancient Age armies and the game may be over in a flash. The commercial trait is also like the militaristic in that it too is felt throughout the entire game. However, its impact is the exact inverse of militaristic. Commercial starts off slowly, and begins to snowball in its effect. Its greatest impact is felt in the early Industrial Age. Lastly, a warmongering Roman will find that neither of his starting techs give him a head start are in a tech branch that works towards the strengths of his UU (Iron Working) or towards a warmongers Government (Monarchy).

The peaceful Roman will find that his traits can be used effectively culturally and scientifically, if he is both patient and plans ahead in detail. This player is better served with a Republic beeline – shoot for Philosophy first (grab CoL with free tech) and then research Republic slowly. His research time towards Republic will allow him to build up a decent amount of commerce and allow his cities to grow to enough population as to make Republic useful. The Republic beeline usually allows for him being able to trade for Iron Working and his access to Legionary UUs. The Legionary acts as a superb defender/attacker combo making other CIVs think twice about attacking a peaceful Rome. Unfortunately the starting Roman traits tend to keep Rome from being able to expand as fast or hard as other CIVs. A peaceful-builder Roman may find that early wars are almost necessities if he is to have enough cities to take advantage of the Commercial trait in the 3rd and 4th ages. The Roman player will find that he must pay full price for his cultural buildings. The money for this will roll in – but be patient. The early game for the peaceful Roman is far better served with Marketplaces and Harbors, than Temples or Libraries. Cultural buildings will come later and in mass – but first priority is the bank account. Scientifically Rome usually lags, or is at best on par with the other CIVs, until the early Industrial Ages when the Libraries and Universities make their impact. Until then make the best of having the advantage of starting with Alphabet and the jump-start to Philosophy. Astute trades can keep you at tech parity for some time.

Roman LegionWarmongering with Rome is usually far more rewarding than peaceful building. Roman advantages include, cheap barracks and a UU that is truly an awesome weapon. The Legionary is a 3-3-1 foot unit that requires iron. Amass a goodly number of these beast and most CIVs will be hard pressed to survive a determined Roman attack. The Legionary is also one of those UUs whose value is not eclipsed until the advent of Cavalry, and therefore is potent throughout most of the Middle Ages. The 3-3-1 stats of the Legionary allows for it to act as both Hoplite and Swordsman at the same time! The Roman can literally build nearly no other type of unit for quite some time. Also, keep in mind that the Legionary benefits immensely working in combination with a small group of catapults. Generate 3 armies (filled with Legions) with great leaders, and you will find that there is virtually no city in ancient or middle ages that can withstand the assault. . Unfortunately, the higher cost of upgrades in C3C has hit Rome hard. The traditional tactic of a mass warrior upgrade to Legionary is no longer viable except in a limited sense. You will find that your upgrading will be done in portions. In effect your warmongering will also be more in the ‘one bit at a time’ style, than the complete overruns that were common in PTW. In a poor start situation you may even be better served foregoing a Legionary strat for an archer strat. The beeline to Philosophy (grab Polytheism as free tech), and then slowly research Monarchy - usually better serves the warmongering Roman (this assumes you were able to trade for Mysticism). As a warmonger CIV Rome is a solid choice, but far from a top choice.

Summary: A fantastic UU cannot make up for a litany of Civ deficiencies that include: an awkward trait combo, slow early expansion, typically an early UU generated Golden Age, early tech parity problems, and the loss of Rome’s greatest strat – the mass upgrade to Legionary. At the higher levels even the Alphabet to Philosophy (*free tech) beeline strat is usually lost. A slow, ponderous, overly methodical, and uncomfortable CIV to play – 3rd tier overall (2nd tier for warmongers).
 
great work on posintg this provulution(spelled your name right;))
also not to nitpick, but we shouldnt have these type of threads in the government forum
 
2350 BC

Far to the Northeast of the plains,, towards some foothills, the Japanatican scouts could observe domesticated land, smoke from fires, traces of human beings. Certainly, the people Northeast of here, had sandals like the Japanaticans. Now it remains to meet one of those. Maybe we should call them "Romans"? Could it e that all the Roads lead to Rome, hence the road that led us here, simply has lead us to Rome? Well, we may try to ask them when we find them.
From what we hear, the Foreign Affairs Intelligence works extremely fast.
 
I thought that was 2350 BC, Honored Foreign Minister. 3150 BC was the time of "Surprising Contact! Round Table Heated Exchange!"
 
This sub-forum is designed for government offices, Provolution. These threads do not belong here. They go in the Citizen's sb-forum. Please have them moved by a Mod.
 
Rome Intelligence Update

Cities

* Rome
* Veii
* Antium

Average Military
No Horses
No Iron

does not have Horseback Riding AND Masonry

Special Report

The Romans, located some 7-8 tiles away from Immo, seems to be annoyed with us.
Likely, Rome my be our first adversary in Term 2. However, if we can deprive them for
the feared legion, till we get our revered Samurai, this means that we already now needs to plan our total strategy on all accounts in order to overcome Rome.

This means we need to build Zojoji up North on the coast with Iron, to build the other two Northern locations in the updated National Security Plan.

The Romans are disadvantaged in that they propbably have no horses and no iron at this moment, still they possess iron working. As they are militarily equal to us, they resemble only a middlelevel military threat. Still, they are the ones most annoyed with us, and that we may well establish a defensible border both with Baylonians in the South and the Zulus in the Northeast

I suggest the following measures to counter Roman influence:

Build border cities in the Northeast in order to both contain Zulus and Romans.
Place a garrison on that Eastern Iron, until we can build a city there and deprive Romans of Iron, long term secure those 4 coastal silks.Ideally, we should develop a wedge of cities between the Zulus and the Romans, driving the militarily superior Zulus to the Northern Wastelands and keeping the bountiful south to Japanatica.

I also suggest we go for Monarchy as soon as we can in order to both be militrily prepared and to have a system that lets us use more than the present commerce, foods and shields bonuses.
 
Excellent reporting, Provolution. This is what I expect from the Forign Affairs Office. Detailed and current information regarding our opponents, followed with an analysis, and then short-term and semi-long-term projections. :goodjob:

I disagree with the placement of Zojoji on the coast, as I feel it should be located right next to the iron, and possibly the wines. But other than that it all looks great. I am very impressed. Great pic, too!
 
I like the idea of expanding to block Roman expansion, but a wedge? That would be a thorn just sticking out, vulnerable to attack. Unless we can make such a city in a highly defensible place (mountain range) I would advise against it. Either Zulu or Romans could just cut any roads that lead to that city and siege it.
 
Expanding is what i do, in order to establish a long-game win because i think that establish cities to border or "stop" the enemy from taking our resources is what civ3 is all about in the beginning game, nice report, i got a clear picture of that, by the way, are there any mountain areas that could be used as a land border between us and the Romans?
 
I think that the inevitability of war with rome means we should make citys just to contain the romans, protect them a little then when we have captured all there citys as i think we should do, they will not be sticking out they will just be our borders with our brother to the north. (the ZULUS)
 
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