Do we want to have a general policy on trade? I think it would be helpful to organize a trade policy, as long as we understand that it doesn't tie us to handling all future trades the same way. Instead, it should be thought of as a guideline for the starting points. Then if a trade opportunity comes up, the starting position for discussion can be the action which meets the policy, and we can decide to deviate from policy or not.
An example policy might be:
An example policy might be:
- Don't trade resources with the 1st or 2nd place team (whichever we're not)
- Don't trade away spaceship techs
- Don't give advanced strategic resources (coal, aluminum, oil, uranium)
- Trade something with each friendly civ each 20 turns, if there's anything at all that can be traded that doesn't break the above rules.
- Gift the most obsolete tech to the most backward civ each 20 turns, to help them compete with their other-continent neighbors, until the only things left to gift are spaceship related