talonschild
Drive-By NESer
Best if we do. Mind you, if they are going for Poly, what then? Switch to Meditation? Or go for Monotheism (most likely after Hunting/AH)?
And with that, asking them seems rather redundant and unnecessary. Great job, Yossarian
LOL, I saw someone with 1 GNp and noticed to myself, but did not made the connection. Great join once more time, Yossa.I just had a thought; RB did not meet anyone last turn, they revolted to Slavery, which is why they did not accumulate any EP's against us.
Not that they would have told us anyway. (I can bet 2 beers on that)
You are absolutely right, sir!I could be wrong, maybe they really did meet someone last turn, but a revolt to Slavery makes a lot more sense to me. We can check to see what civics they're using, right?
Are you tired of the usual leaders you met in your games? Are you tired of using Alexander to keep other leaders in check? Is Monty and his war like nature a joke because of his lack of teeth? Does Mansa Musa only make a good tech trading buddy because of his financial trait? Do you wish that you had other means of controlling leaders, rewarding ones that you like and punishing ones that you didn't like?
Are you looking for a game that requires a non-cookie cutter approach? Looking for a space victory that is less about just cruising to victory and more about worrying about the other leaders? Or a cultural attempt that holds a real possibility of having to fight off the hordes during the last 20 turns? Looking for a game that requires a different strategic approach instead of the usual metal grab? Or where you will need to carefully plan the macro elements of your game (city location, specialization, technology selection, unit & building production) without the need to super-micro your play to overcome AI tweaked bonuses?
In this game, you start in the centre of the world with 2 scouts to fuel your early land exploration while the AIs just get a single archer. Your task is to turn this early advantage and any information that you can glean from the above game description into a winning approach. The main aim of this game is to test your strategic ability, to have fun and to set a theme for an entertaining report.
Hmm, that sounds interesting. Very interesting.Basically, it seems like a game with the opponents hand-picked to give specific challenges, and no strategic resources available to the player.